CptLucky8:
Or a LOG density/complexity distribution slider insteadā¦
In other word: whatever the value, objects are displaying always to the same maximum distance for everyone, the slider determines the quality and density per LOD ring, instead of the LOD ring distances themselves⦠This is what X-Plane is doing with their object slider: the more the value, the more objects per areas, yet whatever the value, you can see objects as far away in both extremes. (actually I believe X-Plane is doing a mix of the 2 in practice).
That seems like a good idea, maybe prioritising the taller buildings that are in the sparser areas I guess.
I just remembered another thread that I believe was set up to discuss stuff like this, I also suggested an idea based on relative elevation and included a Microsoft Paint diagram but it seems to have killed the topic
Yes I agree. I see in the new developer update they are talking about extending the photogrammetry distance which sounds interesting. Certainly it would seem to make sense to prioritise taller buildings.
I also wonder if they could also do anything with regards to relative elevation. For example from my house there is a distant hill with a tower which is not very tall, but is a local landmark and highly visible due to it being against the skyline due to being on a hill. In MSFS it is currentā¦
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