Giving up on simming after update V?

Yes this is what I also understand of what this is, however I’m raising a question in the topic about what does the setting named “vector data” means in practice, because what I fail to grasp is the meaning of its enum values… As-is, the available options are either illogical (details in my post), or if they aren’t, they don’t seem to be doing anything related.

Ah, possible assumption i would believe is that… wait… getting it.

Assumption from my view would be reducing (low=more, ultra=less) the amount of vertices based on lod distance?

it might be and it could be this, but then what about OFF… See where it goes?

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Yup (i should have left it as it is :rofl:), already checking off and ultra.

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Quick question. The camera looks 100% stationary, when you pause the sim, right?

I’m seeing absolutely minimalistic differences between off and ultra. There is some shifting. Will take a closer look tomorrow though, just to make sure.

Never mind, looks like a shift because of rebuilding the world.

I don’t know, I only do VR :rofl:

And actually speaking of camera and VR, I don’t believe I have a solve for this, but related to it, here are 2 bugs about this you might want to check out to see if you agree with:

[BUG/FEATURE] FS2020 is breaking the VR golden rule: don’t move the camera, the user is

[BUG] FS2020 using 3D cockpit camera in VR - wrong horizontal plane rotation (ex: FBW A320, SALTY 747, SDK SAMPLE)

Oh god, that last one (i watched the clip), i feel sorry for you guys (I don’t do VR :wink: ). looks like the camera is statically fixed to the airplane like the 2d view on an additional y axis of the plane, if y is up. Like having your head tightened up to the seat.

Weird oscilation though.

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This is why it is a golden rule in VR (dixit Alex Vlachos former head of Valve VR R&D now lead in the Microsoft WMR team… and Unity VR best practices).*

Otherwise… :face_vomiting:

This is just showing that FS2020 “turbulence” and “wind effects” are just an illusions consisting in making sinusoidal oscillations around the aircraft CG and have nothing to do with actual displacement in an air mass. This gives the illusion in 2D, maybe, but in VR you can’t cheat this. Of course, this might just be an unfortunate bug and not a technical or artistic design decision at all, unlike the updrafts for example.

*I’m sorry if this sounds sarcastic because I know FS2020 is a very complex project, but with my technical experience and knowing there are so many talents at MSFT and in the 3rd party community at arm reach from Asobo, and seeing these problems I’m documenting above, I can’t help wondering what can we really do if ever we can, or whether they don’t care. I wouldn’t like to think it is the latter but on the other hand, when I read what they are saying about RXP publicly, and what a lot of people are calling “junk” allowed on the market place, it is not helping at all.

@AnimalMarble975 Perhaps for you, but for myself and many, many others… an overwhelming majority is likely, at least in my opinion… they simply have not. I fairly conclusively demonstrated that yesterday or the day before by posting screenshots I had taken just earlier that very day. If you did not see them, I would be happy to post them again, because it’s not often I get shots from a 2D perspective as I typically fly in VR, and I was quite happy with how they turned out.

On the other hand, if you did see them, and find them to be “degraded” in your opinion, then I would simply love to see just what your expectations are.

Sniff, sniff… What’s that smell? A hint of jealosy that your precious “Elite Ultra Simmers Club” has been invaded by those peasant owners of “only 20-series cards”? Perhaps maybe even a high-end 10-series, and those fakers with their 3060s?

Gimme a break.

The reality is that the 2070 Super I bought a bit over a year ago was a beast then, and is still a beast now. The only difference is that now, instead of saying, “My 2070S chews up and spits out everything I throw at it, except MSFS”, I can say, “My 2070S chews up and spits out everything I throw at it”… period!

It probably should have been this way the whole time, but I’m grateful that it is now.

For me, it’s likely a good thing that 30-series became impossible to find, because there is no reason in the world I should have been looking for an upgrade just 3-4 months after purchasing what was at the time, what, the 3rd most powerful GPU money could buy? And had I managed to find say a 3080 at MSRP, I would have bought it. However, as we have just learned, apparently to your dismay, the reality that such a powerful GPU simply is not necessary has arrived.

And though you didn’t say, it’s a virtual certainty that you own a 3080 or 3090, because pre-su5, they were the only cards capable of running MSFS at all Ultra settings. Another thing to consider is that despite the appearances that MSFS owners seem to have those GPUs at rates higher than the general population, the truth is that the 2070S is the most popular 20- or 30-series card in existence, according to the Steam survey. 2.17% of all GPUs in use today are 2070S’s, whereas the 3080 and 3090 combined only account for 1.28%. That’s 0.88% for the 3080 and 0.38% for the 3090. So for every 3080 out there there are almost 3 2070S’s, and for every 3090 it’s somewhere between 5 and 6. (I’m doing math in my head here, so pardon me if I’m off a bit.)

The single most popular card? GTX1060, but I expect a large number of those are imbedded in notebooks and cannot be upgraded without replacing the entire computer. But even if I’m right about that, it’s a very marginal card to try to run MSFS on, probably even after su5, or at least was. SU5 may have made them viable, too, at least if used with lower settings.

Sorry, not happening. Whenever I see Bravo Sierra, I’m going to call it out for being Bravo Sierra.

@scriptkid Of course, you don’t need my permission. Go for it.


It’s weird though, cause when 2D it does not really translate like that, also to be honest. Lately only flying turboprops wich seem to act more pull. It has been a while since i flown an airliner, need to check if the airbus throttle is in stock, if so will probably do again.

I’m kind of behind with VR. Currently, I’m afraid i won’t really be an helpfull hand there :frowning: .

Ok, kind of read the rxp threads, understand the complexities and the sensitivities. I will leave it by that :wink:

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SU5 killed simming for me. I was asking today if Asobo even fixed the Gamepad and Mouse controls at the same time and nope.

It’s amazing how many things they broke in the console port that aren’t even on the list of things to be fixed. With the flawed voting system where they don’t actually know their own game it will probably never be fixed unless people keep whining about it constantly and after 11 months of trying to get this sim running properly I just had enough of this nonsense. I miss my SU4 DC6B though and let me tell you this sim had basically none of these issues at launch on PC either.

I would just like to add even though I have never complained about the geometry popping/morphing it was never an issue at launch and before SU2 or 3. There was absolutely no terrain popping at launch in this sim and it was absolutely beautiful. Out of the box I had 55 FPS in the cockpit with the medium glass panel refresh fix flying King Air or 320 no problem. Hell I was up to 90FPS plus in external with High/Ultra in 1080p and perfect GSYNC with no tearing nothing. When they did the big VSYNC swap chain switch for WU3 that is when performance and problems started popping up.

No dev after release should be switching vsync swap chain interval let me tell you that. What is worse is their lead engineer never bothered to fix it or properly implement the new version. Had GSYNC issues ever since and now you see these new tearing reports and what a mess. Honestly id rather MS just give me the launch version of MFS back after a month away from this sim. Even SU4 was not the best version.

Asobo absolutely destroyed this sim with every update after release from a technical stand point because I know I complained about the updates and posted bug reports. Sure eventually icing got fixed and a few bugs but they added so many more. I can’t even bare to look at the current state of it. It’s exactly the same thing that left me not interested in simming decades ago.

Such poor quality control. How this sim could go from where it was at launch on PC to where it is now is just mind boggling.


I was thrilled last August to finally have a sim where the world did not pop into view at a distance. Now we are back to just that. Evidently some people claim to not have a problem with it but I bet if Asobo provides a slider to help eliminate the pop ins those vary same people will be cranking that slider up as far as they reasonably can


Let’s hope that they do provide that slider!!!

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I can’t say I can’t agree with a lot of what you’ve written, but I wouldn’t personally attribute what you’re raising to any form of “destroying on purpose” either. There are however specific things that were changed and predating the release which are documented as being destroyed on purpose.

These are discussed in the following topic, here is a post illustrating pre-release vs different updates:
Night lighting issues still present - The community solutions - #1075 by Grinde81

I’ve tried to gather all other noticeable issues of this topic in one post here:
External lights only render on Right eye + Random ghosting image on Right eye only - #6 by CptLucky8

Yep. Just like how they screamed about how 20 FPS was all you needed, then after SU5, they are all about some 40 or 60 FPS.

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At the risk of causing further trauma, I can confirm that it is quite possible to run MSFS at high settings on a GTX1060 6gb in a PC. It was definitely stuttery in high impact areas pre SU5 but following SU5 and the two hotfixes it is running smoother than ever, fixed at 30fps on an 1080 27" screen, even over NYC.

Interestingly, the default settings chosen by MSFS have been High since launch day, suggesting to me at least that it assumes it is possible.

For ref, my 1060 is running alongside a Z97P motherboard, an i5 4690k, 32gb DDR3 RAM, and with MSFS running off an M2 SSD shared only with Windows.

As I have posted in other threads, having had endless CTDs and BSODs with P3D, I promised myself that I would

  • install MSFS onto a clean, uncluttered SSD
  • turn off overclocks
  • not tweak config files
  • keep Windows, drivers etc updated
  • assume that mods and system overloads were likely to be the source of instability until proved otherwise
  • empty the community folder before updates

So far? Less than half a dozen CTDs since Aug last year, all due to issues with mods.

One other caveat. I am a VFR / Bush flier with no interest in complex tubeliners or using them to undertake long intercontinental flights at x4 sim rate whilst watching YouTube (which I have discovered through this forum really is a thing!).

Of course, other people’s mileage may vary and I sympathise with anyone who has been having continued problems.


Glad SU5 (and “healthy living install”!) is working out for you. The wonderful thing reading this forum is finding the many ways people enjoy the sim. Pre SU5 I used to enjoy - not exclusively I hasten to add - cruising an Airbus at FL160 in drone mode watching the scenery going by whilst doing the ironing. Each to their own huh :slight_smile:

don’t. why would you? personally, i flew more other sims the last weeks. i’m looking forward to the next MSFS sim update, and other sims progressing and adding content. it’s a vast world out there, don’t restrict yourself to just one thing.

happy flying pilot (i know you will) :stuck_out_tongue:

I have to say that is not a combination I have tried but I will!

Perhaps there is a new thread to open to document the number of different ways that people use the sim?

■■■■ right it’s a thing! :joy: :joy: