ISSUE DESCRIPTION
Description of the issue:
Glideslopes and PAPIs are still incorrect in the sim and don’t match with each other.
Following the ILS to over the threshold results in the aircraft crossing the threshold at the incorrect height as can be seen by comparing with the TCH (Threshold Crossing Height) on the charts.
FREQUENCY OF ISSUE
How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Pretty much every airport in MSFS 2024, whether default, handcrafted, or third party.
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
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Follow the ILS - easiest using autopilot.
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Observe the RA crossing the threshold.
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Compare to the charts.
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Also compare the glideslope to the PAPIs
YOUR SETTINGS
If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.
What peripherals are you using:
[PC Only] Are you using Developer Mode or have you made any changes to it?
No
[PC Only] What GPU (Graphics Card) do you use?
RTX4090
[PC Only] What other relevant PC specs can you share?
Not relevant
MEDIA
*Please add a screenshot or video of the issue occurring.
*
**EGPH
**
Above glide, but 3 reds..
**EDDN
**
Crossed threshold at 50ft RA but glideslope showing 1 dot and half too low. Also PAPIs showing 2 red 2 white whilst glide a dot and half too low.
Correct TCH should be 53ft RA, as shown below, so glideslope incorrect.
**HUEN
**
Low on glide but 3 whites - doesn’t make sense
Perfectly on glide, crossing threshold at 95 ft RA - with 4 whites!!!
TCH should be 54ft RA as shown below. So yet again glideslope incorrect.
I could go on with more examples, but it is clear that the glideslopes are still completely wrong in MSFS 2024.
It is really disappointing as this has been an issues since the release of 2020 coming up 6 years ago and is still unfixed.
There was some hope in these beta notes that the glideslopes had been fixed closed to the runway but still sadly not.












