Good appearance settings in OpenXR Toolkit for Oculus Quest 2?

I’ve been experimenting with the appearance settings in the OpenXR Toolkit (the part where you can set things like contrast, brightness, saturation, et cetera) but I’m having a hard time finding settings that looks realistic. All that I know is that without it, everything looks wrong.

Anyone who’d care to share their specific settings?

Just to clarify - Steam or Store?

Store, but does it matter? :thinking:

Because I’ve found that OpenXR doesn’t play nice with the Store iteration that’s all. Oculus runtime doesn’t like it.

In my experience, that is. Mayhap others can help you further.

I have no problems with OpenXR Toolkit. It works perfectly fine. And when I change parameters under the Appearance section, they take effect. I’m not trying to troubleshoot OpenXR Toolkit in any way. I’m simply looking for advice on what settings that looks most realistic. For example, how much saturation should you use?

I’m in the same boat (plane?) as the OP, with the Q2 the colours seem to be all over the place in the SIM. Personally I feel that there’s not enough difference between dark and light areas and that green areas seem far too bright. I find the sunglasses presets to be pretty good though.

There’s a YouTube video from PieInTheSkyTours that runs through the settings and what they do, around the 1min 10 mark: MSFS | OPENXR TOOLKIT UPDATE | BEST VR SETTINGS - YouTube

Did you guys edit the UserConfig.opt file for flightsim itself? I found the sim to have too many weird colours and found someone on this forum mentioning to change the settings in the
C:\Users\YOURNAMEHERE\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\UserCfg.opt

Open the UserCfg.opt-file with Notepad, scroll all the way down to VR settings- Postprocess and have a look at Colorgrading in particular, if it’s on 1 try 0 and start up your sim to see what changed. You’ll probably find the greens are not as overly bright anymore. You’ll also find it helps tone down the greens in particular in 2D monitor view. It’s basically the on and off switch for the colouring, whereas the openxr toolbox would/should be the ingame variant… but just turning colorgrading off seemed to work in my case.

My VR settings in the USercfg.opt file:

{PostProcess
Enabled 1
EyeAdaptation 0
ColorGrading 0
Sharpen 0
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000

Every once in a while after an update it changed, and it was very noticable… (but it hasn’t changed in about a year now)
Hope it’s what you were looking for!

Woof ~ Woof & Salute

Steiny

1 Like

Hi,

I use a Quest 2 via link cable/airlink.
These are my relevant OpenXR Toolkit settings:

Color gains (system tab):
Red = 47.5
Green = 44.5
Blue = 46.5

Post Processing (appearance tab):
Post Processing = On
Sun Glasses = Generally off, however, in bright daylight I switch to light mode.
Contrast = 52.5
Brightness = 47.5
Exposure = 47.5
Saturation = 50
Vibrance = 0
Highlights = 100
Shadows = 0

Cheers,

3 Likes

That is a year old … so do you actually need open XR to get the Quest 2 to run in MSFS ?? I thought I read somewhere that it wasn’t necessary ??

My Quest 2 is not recognized in MSFS. So I’m watching this thread carefully

Thank you for these, they look really good :ok_hand:

Hey, I don’t think you don’t need the OpenXR runtime to use the Quest 2 but it definitely helps performance. It’s been over a year since I set this up so I can’t actually remember if I had it running without the OpenXR runtime.

The OpenXR Toolkit then helps to refine the settings. I find the CAS sharpening in the Toolkit to make the visuals amazingly clear in comparison to how they look as standard - highly recommended.

Thanks … I now have a 7800X3D with a 4090 GPU so I should be good to go in that dept. I know the Q2 is not the best but from what I’ve read/seen, it’s good enough for me. It’s just out of the box, I’m very disappointed in the results. Clouds look nice but the cockpit of the A320N is grainy and just not good. I guess I’ll just start tweaking settings based on suggestions but some of them (including the videos) are over a year old. I will download OpenXR Toolkit tonight and start working on it.

1 Like

Yeah, I only started with the SIM just a year ago and was running an i7 11700K with a 3070Ti with my Q2 over link (cable), I was very underwhelmed when I first tried VR after playing pancake for a while. I watched a load of videos and was able to get a bit better performance but then the upgrade bug bit…

Picked up a 3080Ti and managed to get better performance, the latest update of OpenXR Tools with the CAS sharpening option really seemed to clear things up in the Q2 - don’t get me wrong, it’s not G2 clarity, but compared to what I’d been seeing in the Q2 it’s like getting a new pair of glasses! Was running DLSS Quality and had tweaked enough to get it pretty smooth, but I couldn’t fly anything bigger than GA out of paid airports due to lack of VRAM so the upgrade bug bit again…

Upgraded to a 13700K and 4090 and now my flights are butter smooth - still using DLSS Quality but I’m also using the latest DLSS .dll’s and seeing great clarity (for the Q2). The longer distance view is still a bit of a blur but I’ll take that. I also use the turbo mode of OpenXR Toolkit and have the Q2 set at maximum resolution at 72Hz as with my settings I seem to be able to hit 72FPS consistently.

Being able to fly the Carribu into and out of the tiny mountain airports in the Alps, in VR, without stutter is amazing :ok_hand:

I need to document all of the tweaks and settings I’ve got just in case I lose everything, I can’t remember everything off the top of my head but some things I’ve got outside of the SIM are:

OpenXR Tools from the Microsoft Store
OpenXR Toolkit - CAS sharpening 90, Turbo mode
Oculus Tray Tools - Anti Aliasing 1.3, link sharpening on
REBAR enabled in BIOS and via Nvidia inspector profile
Nvidia PowerMizer registry tweaks (reduce DPC latency as seen in LatencyMon)
Batch file to delete Nvidia shader cache on SIM startup
Rolling cache deleted and disabled in Sim
Core parking disabled via ParkControl (reduces DPC latency in LatencyMon)
Nvidia game profile tweaks (from various sources)
Registry tweak for Quest 2 to render screen in 4 slices (to fix the white band appearing at the bottom of the display - not required with 4090)

In Sim I just try to be sensible with the settings, smoothness over visuals gives the best immersion in VR for me so things like TLOD 130 LOD 110, clouds high, buildings high and trees Med, most other things at medium, shadows fairly low - I found that the texture synthesis at high or ultra was an FPS eater for no perceivable difference in visuals too. But everyone’s requirements are different so once you get up and running, it’s just tweak tweak tweak until you’re happy, then tweak some more :face_with_hand_over_mouth:

1 Like

Thanks for this. I really hope to get this to where it’s enjoyable. I figured if I made the jump to the 4090 all would be good but there seems to be a ton of tweaking etc and that is not my strong suit. I have downloaded OpenXR Toolkit and plan to start tweaking today. Your suggestions help. There is also a thread (VR with Quest 2 - settings adventure) showing a bunch of settings. I’m guessing OpenXR is a part of the newest Oculus software because it is already there. Anyway, I’ll reply if I “get it right”.

1 Like

I downloaded OpenXR Toolkit and made the changes and got NO improvement. Do I need the Oculus Tray Tools (Oculus Debug tool)?? Is that a separate download ??

No improvement at all? Did you ensure that OpenXR is the runtime in use?

You can check this in the OpenXR Tools for Windows Mixed Reality app (that you hopefully downloaded from the Microsoft Store?)

On the OpenXR Runtime tab, it should show:

Runtime manifest: C:\Program Files\Oculus\Support\oculus-runtime\oculus-openxr_64.json

Also, in the Oculus app, go to Settings and then the General tab - it should OpenXR runtime as the active OpenXR runtime?

Ensure that your resolution is set to the maximum and personally I use 72Hz here.

If all is well, you have to be in VR to be able to use the OpenXR Toolkit - the default is to use CTRL+F2 to open it, then you navigate around using a combination of CTRL + F1, F2 and F3.

The OpenXR runtime on its own will give more FPS than the standard Oculus one.

The Toolkit then allows you to tweak. CAS sharpening in particular seems to make things a lot clearer for me, I run this at 85%, I also use the in game AMD sharpening at 100.

I also use Oculus Tray Tool as previously mentioned, I have that set Default Super Sampling to 1.3, Quest Link settings are Distortion Curvature Low, Encode Resolution 3648, Encode Bitrate 500, Adaptive Dynamic Bitrate Disabled, Sharpening Enabled.

Anisotropic filtering is disabled in game as I have this set at 16 in the Nvidia Control Panel for MSFS, texture Anti-Aliasing in game is also disabled.

OpenXR Runtime is active … I made the changes in the toolkit but did not see anything to “click” saying “save changes” so I assume the changes I made took effect ?? Also, I do not know how to access the ODT … seems it’s already part of the software ?? Or is that another download like Toolkit ?? And is ODT (debug tool) the same as OTT ??

ODT is a different application to OTT, but I believe both kind of have the same outcome. I’ve never tried ODT though so I can’t comment there.

Yeah, there’s no save button or anything in the OpenXR Toolkit but most changes take effect immediately, anything that doesn’t will warn you to restart the VR session - as easy as CTRL+Tab to 2D then CTRL+Tab back to VR.

As I say, it can’t fix the limitations of the Q2, but in my testing I’ve found the clarity to be much improved. It’s not clarity like the G2, but for me it’s a massive change to what it was initially.

so I have to download OTT ???

Nevermind … I found it in the Oculus software