A lot of games actually do this.
It saves on load times from having to deal with loading different assets, so everything is done âin engineâ, instead of some games having a âsplash menuâ and then when youâre ready, the entire game is loaded up. Depending on how the game engine and how assets are utilized, this is more efficient.
Iâve said this in another thread. This VERY common with games. And its wholly dependent on the developer how they handle this.
Some developers set a hard limit to menus and opening cinematics and splash screens - some use 30, some 60. Some, have it as a setting within the settings to adjust it to whatever FPS you want it to be. And many others, do not restrict menu FPS and let the GPU run at its max.
There NOTHING wrong with your GPU at 100% utilization while a game is running. Its MEANT to run at 100% - thats what youâre paying for.
The only instance where this was BAD, was with the beta of Amazonâs New World MMORPG - a lot of GPUâs we bricked because there was literally zero frame limit HOWEVER the true reason why this killed some GPUâs was because it also had something to do with power delivery, where it allowed the affected GPUâs to have ârunaway voltageâ and essentially pop a capacitor. Some got lucky and the BIOS on the GPU went into overcurrent protection and caused an immediate shutdown of the PC⊠some werenât so lucky. Within 24 hours the issue was remedied and menu FPS has been limited to 60.
This is INCREDIBLY rare to have happen, so do not be scared that your GPU hits 100% utilization.
Once again, you WANT your GPU running at its max as often as possible.
If you donât want/need this to happen with MSFS, go into your GPU control panel and set a hard lock so that it will never go above.
I personally do this because, while i want my 3080Ti to flex its muscle - with a sim and single player games, I prefer a consistently smooth frame rate. Iâll enjoy my 120+FPS on multiplayer games where frametime and frequency matters
The only change in NVCP that Iâve done:
At 1440p, my GPU utilization with FPS locked to 60 is around 30-40%
Flying over Manhattan, its hard to tell, but thats 80% utilization at 58/59fps (i think afterburner isnât reporting this properly as the core, vram, or voltage usage is NOWHERE near 80%:
And my graphics settings are using the Ultra preset, with Depth of Field and Motion Blur turned off.
Edit Note: Not sure why the photos show up as 1080p, as I have the game running in 1440p and Im not about to reboot the game for one final screenshot I forgot at 4am