Very much enjoying my time within the simulator and whilst we all strive for this to be the best simulation available, I would like to see fixes for some of the more potent problems. I have tried to consider what I would be ‘fair fixes’, meaning it is to the benefit of everyone - I have no interest in requesting fixes or features on an Individual level, not least because the community is sadly rife with what that sort of behaviour already. Anyway, a small list:
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Wind effect needs focus. Occasionally aircraft (including big ones) are tossed around the sky like tin cans, with sudden violent gusts (more prevalent when using Live Weather). We all want turbulence, but does anyone else agree the impact of that in the simulator is turned up to 11 at times?
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A lot of the stuttering I’m seeing is to-do with how the sim is streaming data to the end-user. Whilst there have been improvements, I still remain uncertain that it is the best it can be and I hope that will continue to improve in time. It is worth noting that whilst the sim will continue to evolve over the next decade-or so, are we going to have a situation whereby the amount of PG, traffic etc then hampers performance significantly so? I think there needs to be real focus on this, because at it’s core it requires almost all facets of online connectivity for the sim to work as intended. I think some investigation about how to rely less on ‘an-always connected’ environment would work should be undertaken.
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There’s been subpar support for users of gamepads. I use an Xbox controller, purely because I don’t want large amounts of kit taking up space on my desk and that’s OK. It doesn’t matter what you use, so long as you’re getting some enjoyment from the sim. I am able to do everything I would with all the kit, but with a controller. Fantastic. What isn’t so pleasing is I still believe the controller needs refinement, perhaps it’s too twitchy or other times it doesn’t play nicely with the trim and whilst the in-sim sensitivity settings will help, it falls short of being the solution. Furthermore, there have been several reports of 3rd Party content not playing nicely so that also needs more focus. For example, the Bleriot Omega by Wing42 is unusable when using a controller, with issues with the throttle. I’d like to see a few more options too such as ‘step change throttle’, rather than 0-100% like we have etc.
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Trim is ‘probably’ still too sensitive, could be related to the overall aerodynamics? We’ve heard from real-life pilots on this forum that have expressed their concern at how aircraft fluctuate in pitch or descend so rapidly and that whilst trim is important, the rate at which that happens is perhaps a little unrealistic. This could also be linked with the throttle and how that impacts climb or descent, again it could be quite unbalanced in that regard.
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ATC has a tendency to request unrealistic and sometimes dangerous heights, particularly in descent. Also too many handoffs, to only then go back to the original controller.
Tried to give it some consideration. Really enjoying my time, as is everyone else. Very impressed how enthusiastic we all are to make it better! Enjoy flying.