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Description of the issue:
since a few days i noticed that groundtextures are getting all blurry and blocky even at low altitutes.
my first thought was that it was in issue with anisotropic filtering which after testing wasnt the case. i normaly have my terrain lod set to 150 which was more than enough for me. but i changed that aswell to test if thats the issue. the result was a yes and no. when i set the terrain lod higher to 200, then 250 then 300, i could everytime set the camera a few feet higher but in the end the groundtexture got all blurry again. not even close to how crisp it looked at 150 all the time. so my thought was that the higher LOD will simply keep the high detailed groundtexture for a little longer but the next step/s to a lower resolution imagery as you move the camera higher is being skipped. not an expert though, so no idea if thats plausible. so far i´ve resetted terrain cache, shader cache, nvidia control settings, ingame settings, nothing helps. everything else looks great as ever but i just cant get these blurred out ground textures away. whats also strange is, that trees still seem to be displayed sharp as usual, which makes the whole blurryness even more noticable.
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Detailed steps to reproduce the issue encountered:
get in drone cam, aim down and go higher. at a specific point you can literally see blocks of textures appear
PC specs and/or peripheral set up if relevant:
CPU: Ryzen 5800X, RTX4070Ti, 32GB 3600Mhz Cl16 DDR4 RAM, Sim installed on a 1 TB M.2 SSD
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