Hand Tracking in MSFS - Leap Motion / UltraLeap native support for WMR/OpenXR

Thanks @XenoPhoenix and @mbucchia!
I’am posting a ticket on the GitHub issue tracker with the details of my config.
Just a little update for the fellows of this forum: I tried to change the OpenXR runtime from Oculus to Steam.
With the Steam XR runtime the OpenXR Explorer report looks the same (the only difference seems obviously the “runtimeName” entry), but in this case the OpenXRhandtocontroller log shows no error:

2022-01-31 19:26:14 +0100: dllHome is “C:\Program Files\OpenXR-Hand-To-Controller”
2022-01-31 19:26:14 +0100: XR_APILAYER_NOVENDOR_hand_to_controller layer (Beta-1) is active
2022-01-31 19:26:14 +0100: Using OpenXR runtime SteamVR/OpenXR, version 0.1.0
2022-01-31 19:26:14 +0100: Loading config for “FS2020”
2022-01-31 19:26:14 +0100: Emulating interaction profile: /interaction_profiles/hp/mixed_reality_controller
2022-01-31 19:26:14 +0100: Hands display is enabled in projection layer 0 with app (if available) depth buffer
2022-01-31 19:26:14 +0100: Using medium skin tone and 1.000 opacity
2022-01-31 19:26:14 +0100: Left transform: (0.028, -0.054, -0.020) (-0.470, 0.027, 0.102, 0.876)
2022-01-31 19:26:14 +0100: Right transform: (-0.028, -0.054, -0.020) (-0.470, -0.027, -0.102, 0.876)
2022-01-31 19:26:14 +0100: Grip pose uses joint: 0
2022-01-31 19:26:14 +0100: Aim pose uses joint: 0
2022-01-31 19:26:14 +0100: Click threshold: 0.750
2022-01-31 19:26:14 +0100: Left hand “pinch” translates to: /input/trigger/value (near: 0.000, far: 0.050)
2022-01-31 19:26:14 +0100: Left hand “squeeze” translates to: /input/squeeze/value (near: 0.035, far: 0.070)
2022-01-31 19:26:14 +0100: Left hand “wrist tap” translates to: /input/y/click (near: 0.040, far: 0.060)
2022-01-31 19:26:14 +0100: Left hand “index tip tap” translates to: /input/b/click (near: 0.000, far: 0.070)
2022-01-31 19:26:14 +0100: Right hand “pinch” translates to: /input/trigger/value (near: 0.000, far: 0.050)
2022-01-31 19:26:14 +0100: Right hand “squeeze” translates to: /input/squeeze/value (near: 0.035, far: 0.070)

Unfortunately with Steam runtime I’m unable to play FS2020 due to the severe stuttering, but this confirms that the problem lies somewhere in the interaction with the Oculus XR runtime, even I’m not able to indicate in which software layer it resides…