Hand Tracking in MSFS - Leap Motion / UltraLeap native support for WMR/OpenXR

I use another approach: I actually built a VR motion cockpit with switch and dual encoder boxes, so I can tweak most things in the hardware, in a very compact solution that’s always at my fingertips: DIY Motion Simulator VR Cockpit project + universal modular controls: 737-inspired pendular Yoke + Throttles / GA Props / Joystick+HOTAS / Heli Collective + Cyclic / Gear + Switchboxes + Dual Encoders

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