The one issue I have is most of the switches on this are off and on type. Spadnext seems to be the best choice on this because they have a off and on choice with conditions. For example, I have on switch for parking brake. If the parking break in the plane is set and if I switch ON to set it, nothing happens. However if the parking brake in the plane is not set and I switch it on to set it, it sets the brake, Same with releasing the parking brake whenI use the Off. There is s section to configure the switch either as a button or a switch
yup⊠you can filter commands to all and search for âsetâ itâll give you all of the controls that you can set with an on/off switch.
I am not running Spadnext yet. I ran it on other sims like X-Plane. Is there a premade script out there for FS2020?
Iâd also like to know if there are any scripts for the Hotas Warthog Throttle.
use FSUIPC7 to bind the buggons
Sorry, do you mean that this desired behaviour isnât possible with FSCUIP7? Itâs only possible with Spadnext?
Iâm trying to figure out how to get my on/off switches working in the way that youâve described, but donât want to shell out on FSCUIP7 if it doesnât support it.
Let me try that again. Spadnext lets me configure the switch of this device as a off on switch. Did not find a way to do that in fsuipc
Thanks. That is what I inferred, shame!
Fsuipc assign a action when the switch is on and use the when button release for off
Here is a script to activate all the the buttons and switches of your Throttle with Target software, this solution was used in DCS and found in their forum, source,(Warthog Throttle TARGET Script with DX Outputs for All Switch and Rocker Off States - Thrustmaster - ED Forums)
âinstallationâ instructions.
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Download targetdx128.zip from this thread
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extract the zipped file to <Program Files (x86)\Thrustmaster\TARGET\scripts> (or wherever your TARGET\scripts\ folder is located.)
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copy all the script (the text) in the end and create a file WarthogThrottleALLSwitchPos.tmc with notepad (you can name the file like you want, just make sure that the extension is âtmcâ by saving the file as all files and not a txt)
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Open either TARGET GUI or TARGET Script Editor and run WarthogThrottleALLSwitchPos.tmc.
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In FS2020, your Throttle will be named as Thrustmaster Combined, make sure to create an empty profile for âThrustmaster Warthog Throttleâ to not interfere with âThrustmaster combinedâ
Now your warthog throttle will send a unique direct-x button for every switch state (up/middle/down instead of just up and down)
//copy all the following text and create a tmc file
include âtargetdx128.tmhâ
int main()
{
Configure(&HCougar, MODE_EXCLUDED);
Configure(&Joystick, MODE_EXCLUDED);
Configure(&T16000, MODE_EXCLUDED);
Configure(&T16000L, MODE_EXCLUDED);
Configure(&LMFD, MODE_EXCLUDED);
Configure(&RMFD, MODE_EXCLUDED);
Configure(&TFRPRudder, MODE_EXCLUDED);
Configure(&TWCSThrottle, MODE_EXCLUDED);
if(Init(&EventHandle)) return 1;
SetKBRate(32, 50);
SetKBLayout(KB_ENG);
SetShiftButton(0, 0, 0, 0, 0, 0);
MapKey(&Throttle, SC, DX1);
MapKey(&Throttle, MSU, DX2);
MapKey(&Throttle, MSD, DX3);
MapKey(&Throttle, MSL, DX4);
MapKey(&Throttle, MSR, DX5);
MapKey(&Throttle, MSP, DX6);
MapKey(&Throttle, SPDF, DX7);
MapKey(&Throttle, SPDM, PULSE+DX8);
MapKey(&Throttle, SPDB, DX9);
MapKey(&Throttle, BSF, PULSE+DX10);
MapKey(&Throttle, BSM, PULSE+DX11);
MapKey(&Throttle, BSB, PULSE+DX12);
MapKey(&Throttle, CHF, DX13);
MapKey(&Throttle, CHM, PULSE+DX14);
MapKey(&Throttle, CHB, DX15);
MapKey(&Throttle, PSF, PULSE+DX16);
MapKey(&Throttle, PSM, PULSE+DX17);
MapKey(&Throttle, PSB, PULSE+DX18);
MapKey(&Throttle, CSU, DX19);
MapKey(&Throttle, CSD, DX20);
MapKey(&Throttle, CSL, DX21);
MapKey(&Throttle, CSR, DX22);
MapKey(&Throttle, LTB, DX23);
MapKey(&Throttle, EFLNORM, PULSE+DX24);
MapKey(&Throttle, EFLOVER, PULSE+DX25);
MapKey(&Throttle, EFRNORM, PULSE+DX26);
MapKey(&Throttle, EFROVER, PULSE+DX27);
MapKey(&Throttle, EOLIGN, DX28);
MapKey(&Throttle, EOLNORM, PULSE+DX29);
MapKey(&Throttle, EOLMOTOR, PULSE+DX30);
MapKey(&Throttle, EORIGN, DX31);
MapKey(&Throttle, EORNORM, PULSE+DX32);
MapKey(&Throttle, EORMOTOR, PULSE+DX33);
MapKey(&Throttle, APUON, PULSE+DX34);
MapKey(&Throttle, APUOFF, PULSE+DX35);
MapKey(&Throttle, LDGH, PULSE+DX36);
MapKey(&Throttle, FLAPU, DX37);
MapKey(&Throttle, FLAPM, PULSE+DX38);
MapKey(&Throttle, FLAPD, DX39);
MapKey(&Throttle, EACON, PULSE+DX40);
MapKey(&Throttle, EACOFF, PULSE+DX41);
MapKey(&Throttle, RDRNRM, PULSE+DX42);
MapKey(&Throttle, RDRDIS, PULSE+DX43);
MapKey(&Throttle, APPAT, PULSE+DX44);
MapKey(&Throttle, APAH, PULSE+DX45);
MapKey(&Throttle, APALT, PULSE+DX46);
MapKey(&Throttle, APENG, PULSE+DX47);
MapKey(&Throttle, IDLELON, PULSE+DX48);
MapKey(&Throttle, IDLERON, PULSE+DX49);
MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0);
MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0);
MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, THR_RIGHT, 0, 0, 0, 0, 0);
MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, THR_LEFT, 0, 0, 0, 0, 0);
MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, THR_FC, 0, 0, 0, 0, 0);
}
int EventHandle(int type, alias o, int x)
{
DefaultMapping(&o, x);
}
I just got back off vacation and will give this s shot this afternoon. Thanks