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Are you using Developer Mode or made changes in it?
NO
Have you disabled/removed all your mods and addons?
YES
Brief description of the issue:
SU 12 Beta has reduced the ALTITUDE the “heat only thermals” go to but the STRENGTH is still too high by a substantial margin, particularly for urban landclass (and agriculture?).
Provide Screenshot(s)/video(s) of the issue encountered:
Provide coordinates (DevMode > Options > Display position)
North from airport ICAO SSSS as shown on map.
Provide time & date of the observed Weather issue
Aug 22 2023 14:47 local, WINTER in Argentina
Detailed steps to reproduce the issue encountered:
Measure the AMBIENT WIND Y above the urban development which is visible along the coast.
Please note the location chosen to demonstrate this issue (on the coastline in Argentina in Winter) was simply to find a clearly delineated strip of urban landclass. We do not believe the coastline itself was relevant. The issue is the same (but far more widespread) flying in developed regions such as the USA or Europe, where there is Urban development pretty much everywhere so it’s less obvious where the lift is coming from as it is so prevalent.
The “heat only” thermals above any area containing buildings (or roads?) appear to have the characteristic of the diagram below (of course we have no information about what Asobo has actually implemented, only what we can infer by flying our gliders in the sim):
The issue is the lift generated by this “heated ground” is exceptionally strong and continuous, such that a very low performance aircraft (e.g. Cessna 152 engine off) can stay aloft simply by flying along the continuous lift. Gliders, which have much higher soaring performance, can fly for hundreds of miles in this lift limited mainly by the Vne of the aircraft, rendering any other lift in the simulator irrelevant which clearly suggests a tuning imbalance.
Somehow we need a way of reducing this lift, e.g. as in the illustration below:
SUGGESTION: If there was a setting in the weather options that scaled the “heat only” thermals WITHOUT affecting other forms of lift, that would be a possible fix and might be the least risky.
Alternatively the “heat only” lift strength could be reduced for all landclasses by 80% but then we have an anxiety that “cloud lift” might not be adequate for cross-country soaring as we have not been able to test that in the SU12 Beta as the lift from clouds is currently overwhelmed by the “heat only” lift.
Please note sliding the wind speed down to below 3 knots / 1.5 m/s DOES have the effect of reducing the “heat only” lift but has the unfortunate side effect of killing any ridge lift so this hasn’t proved to be an effective mechanism.
PC specs and/or peripheral set up if relevant:
Not relevant, can be provided if necessary.
Are you using DX11 or DX12?
DX11
Are you using DLSS?
Yes, but this is most likely nothing to do with graphics.
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Do you have the same issue if you follow the OP’s steps to reproduce it?
Provide extra information to complete the original description of the issue:
If relevant, provide additional screenshots/video: