Heat shimmer on runways, taxiways, and ramps
Great suggestion. Suggest this should get picked up with all the other secondary environmental effects that are missing like wing tip vortices, contrails, prop wash etc.
Grass bowing behind a propcraft…
I agree! Very cool idea!!!
That would be neat, but I’d prefer they develop proper convective currents in clouds first.
This is a great idea, but I wouldn’t hold my breath. Asobo is struggling even to provide illuminated airport aprons at night and runway lights that aren’t constantly on.
Wishlist:
Heat shimmer behind aircraft engines already exists, but for MSFS 2024 visual realism it should be expanded and physically consistent across distance, surfaces, and lighting.
Request:
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Extend heat shimmer / thermal distortion to far-distance views, especially over runways, taxiways, and hot terrain.
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Visible from pilot, tower, and spotter POVs, not limited to close-up engine exhaust.
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Driven by surface temperature, sun angle, weather, and time of day.
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Present day and night where physically plausible (strong daytime, subtle night).
Lighting realism:
- Runway, approach, and taxi lights should refract through the shimmer, producing realistic waviness, dancing, stretching, and flicker at distance.
Additional key effect:
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Add inferior mirage over hot runway surfaces:
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The characteristic mirror / wet-look reflection at long distance.
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Lights, markings, and aircraft appearing reflected, stretched, or floating near the surface.
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Correctly tied to heat gradients and viewing angle.
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All effects should be pure optical air refraction — no particles, no artificial blur.
These combined effects would dramatically improve runway depth perception, scale, and real-world aviation authenticity, especially during long-runway and hot-day operations.


