Helicopter (Bell) is almost impossible to control

Do you know how to set up the tail rotor axis if you are using triggers? It only has one entry for that axis, whereas for the normal rudder it allows for axis for both…

OK, I cleared all my axis controls and re-assigned them. I had to use the legacy rudder mapping so I could assign each trigger a direction.

And now the Bell is actually flyable! I have no idea why clearing them and re-assigning them did the trick.

Also, the “bespoke” controller profile that Asobo put in for Xbox controllers has the same issues as my original mapping. Only this new “clean” mapping doesn’t have my Bell spinning out of control at takeoff.

4 Likes

What does that “banging” sound mean when you are ruddering left? It only seems to make that noise occasionally when I am ruddering left in the Bell.

That banging noise is unrealistic. I’ve seen a post where a RL pilot mentioned that it should be only heard with the 407 on the ground engines off. Otherwise, you should not hear that.

Probably borrowed from a taildragger.

have the same thing you have :grimacing: tried all solutions, did not work
( have the pro flight trainer puma gen 4, should work fine, but not for Bell)

trying this out

I’m still working on this…

So actually flying is not an issue. Once I have some forward airspeed, control is much easier.

However, trying to maintain stable hover is very very hard. And trying to land is an exercise in futility at the moment. I can not get it stable for landing. Not even close :slight_smile:

I would recommend making a custom bind, clearing all axis inputs and re-assign helicopter specific ones.

That seemed to fix most of my issues.

However, I find that the Bell still can easily go into crazy uncontrollable right spins when trying to hover, even when I am very gentle with the controls. I can’t imagine that a real helicopter can lose stability this easily.

What is the keybind name for auto trim in the Bell? There also seem to be two “set trims” for the rotor (longitudal and latitude) but pressing these seem to do nothing?

No. I just return my partial attention to the throttle to reduce power once I’m on the ground. That is if I’m not going to lift off immediately. Is that unnecessary procedure ?

Helicopters are impossible to fly

longitude is up to down and latitude is right to left

Well, it seems from reading around that the trim adjustment controls are labeled wrong.

The “set lateral/longitudal trim” buttons don’t actually set the trim. They reset it. The only way to set the trim is to use the lat/long up/down bindings. And you must flip the “lock trim” button in the cockpit for them to function.

Ill have to try that because right now I have them bound to one of the hat’s, I cant get the rudder trim to function though. Its flyable but it aint right.

Yeah there seems to be no way to trim the rudder. Does the actual Bell have the ability to trim the rudder?

Also, does the Bell in real life have any sort of hover assistance/stabalization functionality? I find it hard to believe it wouldn’t.

And if so, is that modeled in the game at all?

I guess you mean tail rotor, and there is no trim for that.

made a vid yesterday with the Bell…

just keep practising :+1:

Is there some option or even a plug in that I can use that will just show a small graphic of the position of the collective on the screen at all times, and only the collective and no other instruments?

(One that only shows throttle position might work as well)

I believe stabilization is an option with some of the more recent autopilot kits that can be purchased with the aircraft or as an upgrade, but the aircraft represented in the sim seems somewhat old school (I’m not even sure they make the non-G1000 instrument panel anymore for new airframes coming off the factory line) and likely doesn’t have that modeled.

If I understand correctly, I think the ones so-equipped have a panel in the lower stack that looks like this, and one of the modes or a combination thereof enables stabilization:
image

Input Viewer » Microsoft Flight Simulator should do that in theory. May be [https://gamepadviewer.com] could be a solution too. I have not test it by myself.