Helicopter Controllers

After experimentation, I’m happy with this setup. The X56 has a removable cover that I attached a PVC connector with araldite. I tried longer poles but didn’t like the large range of movement and in VR the movement of the cyclic is similar in range of movement on the PVC T piece, although the axis is different. Also, I like to be able to rest both arms on something, so it sits on my desk.

The PVC T needs extending and some caps on it, and maybe some rubber or foam to rest the palm against.

The foam instead of the spring creates resistance without forcing it back to the centre.

The collective movement is much more with my controller than in the helicopter, but I like the range for better control. It needs to be easily deconstructed to allocate one of the sliders for the collective.

Pedals have the spring removed, but with some elastic to be able to find the centre.

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Looks interesting. I’m probably being dense or tired (or dense AND tired) but what does the PVC T shape do?

The T piece is used instead of the joystick handle.

I experimented with few different pieces in its place, and this is the best so far.

What I found interesting was that my control was really bad for about 10 minutes as I got used to it. It effected everything, including my use of the pedals, possibly due to the high load on my brain.

I’m curious, why would you want the PVC instead of just using the stick as it’s intended to be used? It seems like the stock stick would be more realistic. The collective is pimp!

I’ve been really getting into helicopters in the sim lately and my next big purchase is more than likely going to be some pedals.

It comes down to the tilt of the hand with the joystick, versus the movement of the hand with the PVC pipe, as well as hand position with palm down and the fingers on top being more comfortable.

With a real helicopter, the cyclic is at the end of a pole, so there is sideways and forward movement. With very small movements required at times, on the T piece you replicate that. At more extremes it has more of an arc than the real cyclic as seen in VR.

I also find it creates a better mental map, such as when taking off, the forward and to the left movement of cyclic is just that, as opposed to the tilting of the joystick.

I did an into flight in a R44 and held the cyclic with my hand upside down and fingertips holding the bottom. There were only slight movements required.

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Ah I gotcha. That’s really something and a thing I never considered. That’s a clever setup you have. Thanks for explaining.

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Having tried to become a better heli pilot in flight sims for many years, I thought I would share a few of my experiences.

Firstly, my rather ‘home made’ looking setup started as a developing prototype, but once I got it working reliably, I never got round to tidying it up!
It is 100% reliable after at least 5 years of everything I can throw at it, so I don’t rock the boat.

The collective is a cut down £1 old monopod off of eBay. The head pans and tilts with full friction adjustment, which gives me the up down collective action and rotation for the throttle (just a shame MSFS doesn’t model throttle properly yet). A piece of black waste pipe slid over it and held in place, enables the handle to rotate whilst the shaft stays still.

A hall effect sensor detects magnets for throttle position, I use a Leo Bodnar device to decode this but Arduino etc. would also work. That is a lot simpler than it sounds too. Really easy.

I did use similar for the collective movement but the use of the Saitek Pro Throttle Quadrant was far more accurate once I came up with a fully adjustable linkage. It also adds a very smooth action to the movement.

The cyclic is modified to reduce the centering spring to zero. Extension and a cranked section give the extra travel needed for a heli and position the handle in the perfect place to allow ‘arm-on-leg’ support and fingertip movement. Getting this right, was the single most important improvement I made over 20 years of trying to fly. ‘Real’ heli pilots support their arm to avoid pilot induced oscillations and this is critical in my opinion. The car gear stick gaitor keeps flight snacks from getting into the joystick base but also provides a perfect level of friction to counteract the rather heavy Warthog head.

Finally, my MFG Crosswind pedals were a massive step up from my old CH Pedals. Real and solid as opposed to ‘toy’ and flimsy. They are easy to modify too, here I have two bits of an old broom handle that allow realistic operation. Either heels on ground with toes/ball pivoting, or toes/ball staying in one place while heels slide back and forth.

Having stated how important the right controls are to better flying, the most massive and unbelievable improvement came with the added situational awareness that VR brought. I cannot really explain how certain aspects of heli flying were almost impossible before and suddenly easy after.

Hope this little insight into my Heath Robinson like world was interesting.

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Better controls, in VR, equals better flying skills.