Helicopters for Newbies: Tips & Tricks Thread

I’ve noticed that when my stick is in the “neutral” position (I know no such thing exists on a helicopter), the helicopter wants to pitch up a LOT. This is true for me at every collective % that gets me in the air (in the Guimbal anything over 52% or so). I have to press forward just to stay “level” and then have very little play left to push forward for forward flight.

Is this some sort of issue with my controls or is this how helicopters work? Or just a side effect of having a joystick that centers? If it’s not how a real helicopter feels, is there some change I could make to the control options that would make it feel more real?

Thanks!

In the Bell 407 could someone if they have it, post a link to what the cockpit dials mean - I tried Dr Google but didn’t see anything Jack and Jill

This is normal. Leveling the rotor disc points the entire thrust vector downward. When you are flying forward the rotor disc is at an angle and the vector is split between down and the angle of acceleration. It is normal to need to reduce collective when pulling the cyclic from a forward position to the “middle”.

There is a bit of a bug regarding the exact rotor angle and where the cyclic is held to maintain level. Its best not to worry about it too much and simply find the balance spot. At least for now. I’m sure they’ll patch it.

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Thanks for the detailed reply!

A big one that has helped me is the feet wiggle.

When taxing, landing or hovering give your feet a little push from side to side, almost bicycling, very subtle. Small movements back and forth. This also helps you anticipate the movements instead of reacting to movements.

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Hiya Peeps, I’m fairly good at flying Helicopters HPG H-135 and H-145, Huey, Balck Hawk with my HOTAS and Pedals and until the40th Anniversary, had no issue in turning the engines off to complete mission. Playing with the new Bell 407 Helicopter last night, landed and tried to switch it off - Switched engine off, battery off, all above switches off. Display off. Rotors start slowing down but taking forever…in 10mins their RPM was down to 12rpm. Rotors need stop to end Mission ! Is there a way to slow them down any quicker?

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Sort of. It’s a known quibble, but what you can do is wait for the torque and rpm to fall below “flight capable”. then slowly and gently pull the collective up to full. This will make the rotors increase pitch & drag which helps slow them down.

They don’t seem to ever stop. At least, I’ve yet to be that patient. :laughing:

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Really liked the complexity behind helicopter controls. Can’t wait for all the cool add ons.

I can’t find any binding to anti-torque setting in the simulator!
Grateful for an answer…

Search for “Tail rotor axis” (in Flight Control Surfaces / Primary Control Surfaces).

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