hello , im looking fopr some advice regarding adding custom textures to the GBZH helipad pack. Basically iv edited the .PNG files and made my own custom textures for each specific pad i have built,how do i export these textures so that none of them clash with eachother?
The problem im having is, i have made two new custom SQUARE textures,both in there separate folders for the separate sceneries project,however only one texture shows up on each project/scenery. it seems that maybe whichever scenery was built last,it will only use the custom texture from that scenery
hey thanks for the reply. So should i give the custom textures a custom name,then in the gITF file input the said custom texture name into the text line of the origional texture name?
Not sure if your familiar with the GBZH helipad pack but the gITF file code looks like this screenshot ,iv tried replacing the highlighted text with a custon name,but hte issue seems to persist
The author of the GBZH helipad pack does say not to rename anything,but i figured id try and rename the PNG file and insert that PNG files name into that highlighted text , but whenever i build the packages only one of the custom textures show for both helipads.
both of the helipads are a ‘square’,so share the same model,but there both in there own separate folders and iv renamed the custom png’s etc
will give it a go now mate. In the working folder for scenery projects ,do you just have the texture you want to use only ? or do you keep all the other textures in the folder to i.e the cricle,hexa,octo textures?
ok so i’ve just given it another go,same result unfortunatly. I have made 2 helipads,one for manchester wythenshaw hospital and manchester royal infirmary,both have different custom textures i have made for them
Now wythenshaws helipad is the ‘square pad’ only (no structure,just pad). The MRI hospital helipads is a ‘square’ (with the structure)
So ive built these two projects,iv gone into the gITF file and edited it with wordpad to change the URI’s and the Names
however when iv installed both projects into my community folder ,only wythenshawes custom texture will show up. When i load to the MRI helipad scenery,it just reverts itself to the default Red ‘‘GBZH35_Helipad_Square’’ texture
I should add iv even tried deleteing the Red ‘‘GBZH35_Helipad_Square’’,but it still sniffs it out somehow from somewhere lol
by the way when in the scenery editor ,the helipad Square (with the structure etc) shows up with the default texture ,and the Square ‘pad only’ (helipad with no structure0 Shows the wythenshawe custom texture
hi mate this is great thank you for the guide. It works great with the ‘‘GBZH35_Helipad_Square_1’’ which is one down!. But the problem is when i just load the ‘‘GBZH35_Helipad_Square_Pad’’ (pad only,no structure) it still reverts to the default red texture or no texture at all (just the pink and purple squares),not custom one. Iv gone into the 3D Object file and edited in text editor the ‘‘uri’’ to the custom texture name.
i have no idea what im doing wrong!
it seems as tho textures get overwritten with different textures with or when i build a new package maybe?
hey its me again, a question: is there some sort of temporary cache/bin within the sim or SDK?
Im still having problems with these custom textures,so i tried something, i deleted a custom texture ,but when i go into the project editor and select one of the helipads in the objects window,suprise! the texture i deleted is the only one that shows up?
im so confused at the moment! im sure im probably making a silly mistake somewhere