Help Exporting from Blender and Importing to MSFS (Video)

Hello all. I have been struggling with exporting a textured cube from Blender and getting the textures to import into MSFS. I can get the cube into MSFS, but it is untextured.

I actually made a video and uploaded it to YouTube to show you all of the steps I am following. Please take a few minutes to watch the video. If you see where I am making a mistake, please let me know. Link to the video is below. Thanks for your help.

Not really an expert at this.

You are using textures - plural - the samples are texture as the folder name.

Is the build making dds files from your png also?

Is this not a scenery project rather than an art-proj?

Thanks. I changed the folder name to texture and that didn’t help. But I will leave it as texture.

I’m in the process of changing the asset from Art Project to BGL.

I’ll let you know how that works. Thanks.

Ok, when I change it to a BGL from a ArtProj, the SimpleCube does not show up in the Scenery Editor under Scenery Object Type. Which Object Category is BGL?

Also, I just realized that I forgot to answer one of your questions.

I am not sure what a dds file is. How do I verify that?

During the build process the png files are copied into dds files. Just a different texture file.

They should be in the same folder as texture.

Ok, in this folder, C:\Users\bgmsd\OneDrive\Documents\FS2020Projects\SimpleCube\PackageSources\modelLib\texture

I do not have any dds files, or at least files with that extension.

This is when building the project, or building the package? Because I have not been building the package. I figure I do not need to build the package until I am ready to deploy it. Is that right?

Now I am not sure. But you need to build the package to create the dds files so MSFS can apply the dds files as textures. Like I said not an expert. Try asking at fsdeveloper.com

Ok, thank you. I will post a question and my video over there. Thanks for your help.

Ok, I am now getting my dds files after carefully following this guide here https://forums.flightsimulator.com/t/problems-with-3d-model-import-from-blender/197915/8?u=bgmsd

However, I am still not getting the texture to show on the cube. Not giving up though.

Are your png files sized by powers of 2. Means 256 x256 or 1024 x 2048 4096 x 2048.

Powers of 2

2 x 2 = 4

2 x 2 x2 x2 x2 x2 = 64

2 to the power of n .

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Ok, I spoke too soon. It works now! It turns out I had the folder names wrong. Character Case matters. Here are the settings that work for me:

And my folder structure:





Also, another thing I changed, when following the guide I mentioned, was I added encoding to the xml file that was exported by blender. See below:

<?xml version="1.0" encoding="utf-8" ?>
<ModelInfo guid="{663b0c21-8be0-4ca1-4c4f-9946aec03981}" version="1.1"/>

Now that I have crossed this basic hurdle, I can start actually designing.

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Thanks these discussions help us all. Appreciate you showing your results.

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