Ciao simmers,
forgive me for asking a silly question, but I am confused …
I always use FSLTL Base Models and the Traffic Injector and I like it so much, because adds quite a sense of realism, except when some bizarre traffic jam happens, today for instance there was an airplane in front of me, so I had to stop, then another airplane came into the scene and it “passed through” the other one like if it was just a ghost …hihihihi
After waiting several minutes for the airplane to move out, I went to the MS DATA configuration and set the “Live real world air traffic” to OFF, and the obstacle disappeared …but …should I keep the “live real world air traffic” ON, or it is somehow conflicting with the FSLTL injector ?
Real world traffic in sim settings should be off or you will get FSLTL injected traffic + sim injected traffic.
I too see ai aircraft occasionally stuck on taxiways. Often waiting for takeoff too.
You can use the fsltl toolbar menu to “remove nearby traffic”.
If that doesn’t work, you can ignore it (sometimes it is just stuck). It’s not a fsltl issue so much as a sim ai issue. Fsltl just injects traffic into the default sim ai logic for handling, so all traffic movement is being controlled by the sim after that.
There is an option to remove static traffic after x many secinds in fsltl options. You can set this to say 4 minutes (or less) so that any traffic stuck for that time gets removed.
The parameter in the FSLTL startup to remove blocked(stuck) AI traffic is -
Blocked Aircraft Removal Time : 240 seconds
which is the same as the parameter in the FSLTL config file-
I have seen some that don’t go away unless you completely reset/restart FSLTL traffic. Again there is an option to do that on the fsltl toolbar menu. It depends on how much it irritates you. I generally see stuck aircraft holding up lines of ai traffic at a runway. I’ll try hitting “remove nearby traffic”, but the stuck ones sometimes stay stuck, so I either taxi through them or reset the fsltl traffic completely. I don’t know why some ai traffic gets completely stuck, but they do.