I’ve seen multiple different answers on this. I’ve been curious if doing the DLSS4 swap would make any different to the sim if running TAA. I’ve heard anywhere from huge improvement, to no improvement. Do you need to be running DLSS in sim in order to see any improvements? Does it make sense to go through the process at all if the plan is to continue running TAA in sim?
Thank you all in advance!
Nothing related to DLSS will have any effect when using TAA.
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Okay thank you. So no need to swap.
My main reasons for sticking to TAA are:
I am already MainThread limited any improvements in graphics efficiency are not going to make an impact because my bottleneck is already the MainThread and the CPU.
DLSS in any mode has always degraded flight display clearness enough that it bothers me to much. Reports of DLSS 4 has improved this but I doubt it going to resolve my MainThread CPU bottleneck.
Most people seeing significant improvements are flying VR and I do not.
Once DLSS 4 makes it way to the release driver package ill give it a shot. But for now im sticking to TAA.
I think of it like this, TAA is the original, like what the director intended. DLSS is like motion smoothing on a TV. It gives it a little bit of a soap opera effect if you like that sort of analogy. Tom Cruise would never let you use DLSS. What you get is a bit better performance in exchange for that. Unfortunately, it also comes with some artifacts, especially with water. That’s the main reason I don’t use it. Luckily my system can easily handle TAA in ultra settings at 1440p so that’s what I stick with. If it didn’t, I would consider the trade off that DLSS brings.
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“Nothing related to DLSS will have any effect when using TAA”
Apart from Framegen. You can still use that with TAA. The DLSS4 version is supposed to have improvements including image quality and a reduction in VRAM usage
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The new DLSS 4, mode Balanced to Quality, have proved to have a better image quality than native TAA implementation. Check tons of YT videos and articles speaking about this and proving it. The superior Anti Aliasing system of DLSS 4 is not to be disputed AFAIK. Check video showing electrical poles for example, where they simply disappear with TAA, and show a perfect AA line with DLSS 4, even at mode Performance. It’s a big step forward in image quality.
Edit: let me add: in Cyberpunk 2077 you have during loading screens, several small text on top and bottom, only readable on 4K TAA, or 4K DLSS Quality. Now with DLSS 4, even using mode Performance (sor far more FPS, we talk about 1080p computed, instead of 4K) you can perfectly read the fine lines which appear.