Hi, I would appreciate some help ! I modeled this hangar but it has complex geometry and also is an open hangar so there is geometry on the inside too; and im trying to figure out how to ‘uv unwrap’ it the best way so i can apply textures.
I mainly need to apply the green roof to the side building, and the 'Hawthorne Aviation ’ font and the ‘Shell’ symbol to the front face of the hangar door.
But that part of the hangar is compressed too short to be able to do this. (see the yellow circles)
Is it best to uv unwrap the whole thing into a .png file and then work on it in Gimp separately, or is it best to apply material as i work along it, in small sub sections ?
I use ‘Smart uv unwrap’ in Blender which seems to give ok results but i am trying to have the uv texture be at the same scale as in the actual model.
I try doing simple unwrap but that gives me a more distorted uv image. I have tried to put seams where i think it will cut and ‘lay flat’ neatly, but it doesnt seem to help.
Specifically the part in yellow, i need to put some font on it so need it to be long and to the same scale as in the picture. But i cant seem to figure out how to do this.
Any help appreciated. What am i doing wrong ?
I have also seen one video where a scenery/object designer is applying material to different parts of his object, While he is still working on it.
Any help or links to helpful tips or videos is appreciated