The problem is even on 95% I start to notice that tunnel. Glad we have OpenXR Tools and FOV Rendering which help a lot
I installed the glasses spacer for this exact reason.
I don’t wear glasses but seeing the black bars annoyed me. So I run with a FOV restriction of 0.9 horizontal and 0.8 vertical.
With the glasses spacer installed, it looks completely normal to me and I never see any black bars or tunnel effect. And on the plus side, the headset benefits from an effective 72% overhead, or 28% increase compared to full resolution, so it’s smoother (0.9 x 0.8 = 0.72)
Cheers,
Pull up your windows task manager and see what its saying about your Dedicated GPU Memory when you’re having this problem. If it’s essentially maxing out and overflowing into Shared GPU Memory, that’s what’s doing it. Do you have any airport/runway enhancement mods? Disable them. You can also turn down texture settings.
Try setting your in-game MSFS texture resolution to medium (both PC and VR), if it’s not already, and be sure to restart the sim.
I found changing this setting was one that made the biggest improvement for stutters, particularly around airports and cities. My RTX 3070 only has 8 GB VRAM which quickly becomes overloaded when running texture resolution on high or ultra.
I also use 80Hz mode on the Quest 2, with FPS capped at 40. This helps ensure frame times are consistent as possible.
Cheers,
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