Higher exposure in cloudy conditions is good, but a tad overdone?

The thing is it’s not just avionics, it’s the whole thing.

It’s more of an ‘eye adaptation’ thing than an actual exposure/brightness thing.

The avionics brightness/exposure issue is a symptom not the disease. Treat the symptoms and the disease is still there, treat the disease and both it and the symptoms will go.

If one has custom views for overhead panel only, focus on this for a few seconds and then come back to normal view and the sky/clouds are so so over exposed. But then in settles to normal. They just need to get of the eye adaptation feature, which is unrealistic anyway, an eye is not a camera, and then work out the relative exposure/brightness, of outside/inside etc etc.

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The sim has been overexposed from the get go.

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It needs to adapt quicker. Like instantly. I realize eyes take a while to adapt but that’s something you really can’t simulate on a screen.

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Nope I can’t and never will agree to this. The sim was overexposed at release.

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Fair enough. I agree that it looks overexposed. But I am referring to the dynamic range of the lighting. That part is much closer to reality. This does have a profound effect on the rendering. The inside of 2020 cockpits were objectively inaccurate with regards to lighting.

In hdr mode the bloom is much worse. In the pc12 the nav display is way over exposed.

Hdr was great before su1, but now i had to turn if off; which helped but the dynamic bloom effect is still very overdone but bearable.

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Pc12 is the same. Lighting exposure should affect the light on a thing not the light from within a thing.

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They should included it to usercpt.cfg like in msfs2020 so users could disabled it when they want.

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To my personal opinion not sure if its is weather related or brightness related due bloom or raytracing,
But i do find when panning down in cockpit outside is getting to bright that even the world is visible no more,
So whatever Asobo does is to much for me.
Specially if you have got monitors stacked on top of eachother.

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Uninstalling the SU1beta now due to this.
It’s completely unbearable.
Feeling blinded all the time; colors way off; cockpit HUDs broken.
That is not the way to get ppl betatest this broken game! Why why why…

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I wonder if the exposure issues are also responsible for the terrible night lighting in MSFS 2024 as well…

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I hope this eye adaptation adjustment from su1 beta doesn’t make it into su1 without a switch to turn it on or off.

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Its very eye burning in VR, hope this gets removed soon. We had this in MSFS, where it was removed years ago and now they reintroduce it…jees

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Anyone else having a problem with their eyes? The sun in this sim is so bright it’s hurting my eyes. I’m not lying. I walk away from my monitor and I can still see it in my eyes.

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you have a very bright monitor… why are you staring at the sun?

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There’s no problem on 2020 or any other games I play. It’s just the sim. It’s so overexposed It hurts.

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can you run any filter on the game or turn down the brightness on the monitor? I don’t have this issue

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Oh sure I can use a Nvidia filter or turn down the brightness on the TV monitor but I shouldn’t have to just for this sim. 2020 is fine. Other games are fine. It’s calibr6 for TV or my streaming stick ior anything else. It’s just this sim is overly bright.

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I agree. It’s too bright.

And you’re not even able to see screens when the sun is shining on them.
Look how hard it is to read the MCDU on this screenshot.

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Yes it is a problem. It is called Eye Adaptation and it was in FS20 too, but we could alter the .cfg file to disable it.

It is even stronger in FS24 (the whole game is brighter) and it can not be disabled. Just another screw up in FS24.

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