Honeycomb Alpha/Bravo vs. Turtle Beach Velocity One

Honeycomb customer, here and very happy…when you see how much quality aviation toys cost, Google SlawDevice for pedals to see what I mean.

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TM Boeing and Quadrant and the expensive pedals all work excellent.

HOTAS 1 works good.

Have heard good things about the Honeycomb.

I have Alpha and Bravo and find them extremely good and resilient in use. Very consistent and very well made. I find it hard to get the 4way hat switch absolutely where I want with cameras but believe that is the programs problem.

They seem alright on the surface but beware there are issues.

I’m fairly new to MSFS on the Xbox Series X platform but have quickly learned that flying in it with just the Xbox controller can be an exercise in frustration!

I’m considering getting a Turtle Beach yoke and throttles as a set. That said, given the price for their rudder pedals, can other units (LogiTech, Thrustmaster, etc.) be used with the TB set-up? Or is that “apples-to-oranges” when I should be looking at “apples-to-apples”?

For that matter, does a set of rudder pedals really enhance the overall experience or can the rudders be adequately controlled by other options?

Since I’m new to MSFS, I’m sure I will be spending more than a bit of time in here getting “acquainted” and “edumicated”!

Thanks!

This is a biased response.

I have the honeycomb alpha and bravo. Since the charlie rudder pedals from honeycomb are not in stock, I paid for and purchased the only other compatible Logitech (Saitek) rudder pedals. They are terrible.

For on ground steering you could consider using a rudder pedal from some good manufacturer, or (not recommended) you can set your settings to auto rudder. That will keep you in line on the ground during takeoff, however, I do not know how auto rudder can possibly work in the air, so a pair of rudder pedals are necessary, imho.

Someone may be able to answer, or you could google if a Thrustmaster pedal be used with turtle beach (my bet would be… no), but if you connect the Thrustmaster flight stick (you will need one eventually), then you can connect the thrustmaster rudder pedals via the stick.

This is also what I am going to do in a couple of weeks. Get one of the Thrustmaster flight sticks and the Thrustmaster pedals.

I will then proceed directly to the highest floor of my apartment building, and with wild gestures of happiness preceding the ceremony, fling the Logitech (Saitek) pedals over into the empty pit behind my apartment.

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I find them useful, but if you don’t want them, the Velocity One Flight has analog trigger buttons that can be used for rudder control. I did this for a while before finally buying rudder pedals.

Lolol! I had an experience like that once with one of those darned three-legged metal Christmas tree stands! I’m glad my wife wasn’t filming the response…“Grown man has hissy fit with Christmas tree stand…film at 11!” :laughing:

Off topic…with MSFS on Xbox Series X, is there a way to clear the flight log? I did some “futzing about” initially with the Xbox controller but once I get either a HOTAS stick or an actual yoke, it’d be nice to start with a clean, consistent log.

Cheers!

I’ve been without rudders for the last month or so - I found a buyer for my T.Flight rudder pedals right after I bought Turtle Beach’s flight stick (not the VelocityOne yoke), and I had already ordered Turtle Beach’s pedals, so I sold the T.Flights thinking that rudder support would be enabled through their flight stick. As of now, they only work with the VelocityOne yoke (which I also sold) - and it’s looking like rudder support is going to be more like weeks rather than days.

Long winded answer, but having gone without rudders for awhile, I can say that I am having much less fun flying, and I would say that they are essential for anyone looking to have a serious experience. If you just like to play around with the scenery and goof off, that’s perfectly fine too, and rudders probably won’t make or break your experience. Also, if you’ve never flown with them, and you end up picking up a V1 and using their triggers for rudders, odds are you’ll still have a good time not knowing what you’re missing.

Other poster was correct - you can run T.Flight rudders in tandem with a V1 yoke/throttle, but you’ll need the T.Flight full kit (pedals and joystick/HOTAS), and you can just shelf the joystick off to the side to act as a server for the rudders, essentially. That was my setup for a long time, and is the least cost-inhibitive entryway into the full three piece setup for Xbox (flight controls, throttle quadrant, rudder pedals).

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I am pretty serious about simming and have a PPL and 500 hours IRL. I have been very happy with Thristmaster’s TFRP pedals. For only about $100, they meet my needs and I can’t imagine flying without pedals. Try them. and if you find them indispenable, you can then consider going for the high-priced spread. Really, get a set of pedals.

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Thanks for the replies!

So, being a “newb” to all this, it can get a bit daunting! Appreciate y’all’s patience and understanding…

From what little experience I have with single-engine small planes (as a passenger, not a pilot), a yoke set-up seems more…authentic…than a joystick, which makes me think of either a helo or a jet fighter. I have a TB Velocity Flightstick on thevway…figured I’d start with the stick, learn some of the basics and then go from there. Yeah, I can get a kick from just fying around gawking at the scenery but I’d also like to get profecient enough to get more fully immersed eventually.

However, from what I’ve seen on TB’s website, it appears that the quadrant pairs ONLY with the Universal Control System, i.e., their version of a flight yoke. Is that correct or will it pair with the Flightstick as well?

For that matter, I haven’t been able to go “hands on” with the Flightstick that’s enroute to see but I’m assuming that’s got some sort of throttle control on it. While that might be ok for a single-engine (like a 172), are there issues with multi-engine planes?

Lol…and then I got to lusting after the full Honeycomb set-up, which, while expensive, seems to easily integrate everything together with Alpha (yoke), Bravo (throttle quadrant) and Charlie (rudder) modules…decisions, decisions!

Cheers!

Can’t answer since i’ve been really happy with the Honeycomb Alpha yoke and Bravo throttle quadrant for two years. The Bravo easily configures for every kind of aircraft you can imagine. E.g., I love having a handful of throttle, prop, mixture levers when flying multiengine aircraft. I also rely on the Bravo’s autopilot panel and rotary encoders for setting altitude, VS, HDG, NAV, etc.

Correct, throttles only work with the yoke. The “brains” of the throttles are in the yoke housing.

You’ll love the flight stick! There is a throttle mechanism on there in the form of a little lever (actually two of them) - use them however you’d like. Flaps on one, multiple engines mapped to the other as a throttle…or map flaps to buttons and use one for engine 1 and the other for engine 2.

Also, many of the GA planes have joysticks (Wilga, Xcub, Cirrus, VL3, Tiger Moth, on and on…)

Maybe it’s just me but when the Turtle Beach VOF works it’s great - HOWEVER. It is a huge hassle with constant problems 99% of the time. TB support is seemingly less than helpful, responding back to their responses to you they ask you AGAIN for your serial number (I have sent it 25 times is that not enough) it’s the same issue thread?!?? ■■■ they want to you to attach it to a PC for downgrades, recalibration, etc. SORRY this is an Xbox controller so it therefore needs to be upgraded, downgraded, or otherwise ALL ON XBOX NO PC AVAILABLE FOR USE, hence the reason why I am playing it on Xbox and not PC. The rudder trim randomly jumps now in both directions full nose up and full nose down for no particular reason. TB and MSFS seem to be fairly unresponsive to problems in general, Discord help for TB is a JOKE - ZERO help. Basically I was told that I should have bought another brand because TB sucks, and this was from their official thread - so great help there.

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