Honeycomb Alpha - what are your sensitivity settings?

Hi all,

I have been wondering which sensitivity settings everyone is using. Currently I am Experimenting with +60 on the Roll, which lines up pretty good with the animation in the cockpit and a +30 on the pitch. Also using a 2% deadzone on both axis.

This is after a „hardware calibration“ as described on the honeycomb website. I did not do the windows software calibration since it wants me to perform a circle motion which I find hard to perform accurately enough with a joke.

What settings are you using and how did you draw your conclusions? How long have you been flying with your current configuration?

Topic moved into #self-service:peripherals for assistance and tagged with #honeycomb

@Hero3640
Forget the virtual sticks/yokes, they are wrong animated and don’t match the flight control movement at all.

0% will result in a 100% linear flight control movement.

A + sensitivity doesn’t make sense on any axis. The main (only?) reason for the sensitivity option is to achieve the necessary compromise due to joysticks/yokes usually having a way smaller range of motion than the real ones.

IRL some yokes rotate 45°, some 90° and others even more. In roll you should be fine with 0%.

Pitch travel is for sure less than on a real yoke so I’d recommend you start with -25%.

On my T16000M I’m using -33% on all axis.

2% deadzone for a brand new and precise joystick is ok.

Hey,

Thanks a lot. That’s really valuable advice right there. I will try with 0% and hide the in-game yoke and see how that feels.

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While I do not say PZL s opinion is wrong, I’d say it is not a universal truth either, there is personal preference also. I use it with 0 deadline, as for the life of me I cannot stand something not reacting. It ain’t so in the real Aircraft and I have no jitter on my Alpha. I do however have sensitivity turned down. A lot. On some planes at least. Up to 40%. For roll and pitch. Because the some AC just feel way to squirrely. On others like the JF Arrow I fly with 0%. Is it the correct way to use sensitivity? Probably not. Does it feel right to me and makes me enjoy the sim more? Certainly yes. So whatever floats your boat I guess.

Interesting. This is the first I have heard of this.

Where has this information come from and why do you think Asobo would make the virtual controls incorrect?

Just had a play comparing yoke/aileron movement with my Alpha Yoke. I agree with Hero. +60 on the roll matches best with the virtual yoke, but as PLZ says, a sensitivity of zero does seem to match the ailerons best.

It’s rubbish that the virtual controls don’t correspond. I fly in VR and I want the controls to match my hand movements. Anything else is immersion breaking…

In X Plane everything aligns perfectly. Is this realy so difficult for Asobo?

I currently use the default sensitivity settings with the Alpha.
Since the virtual controls not corresponding to the input from the yoke, I also keep them deactivated. Also the virtual yoke blocks the view to several instruments.

I have no idea. I’ve never seen such a sloppy animation bug on any other sim.

So, during the last days I have tested out the suggestions from PZL with 0% sensitivity on roll and -20% on pitch.

I have to say it feels pretty good- way better than before, even if it’s disconnected from the in-game yoke animations. I think I will keep this configuration for now.

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