Honeycomb Alpha Yoke: Starter Switch Not Working

Please tag your post with #pc and/or #xbox.
PC

Are you on Steam or Microsoft Store version?
Store

Do you have any add-ons in your Community folder? If yes, please remove and retest before posting.
No

Are you using Developer Mode or made changes in it?
No

Brief description of the issue:
When using the Alpha Yoke Starter Switch (front left of device) the magnetos engage as they should but when moved all the way to the Start position it is not working correctly.
In the Caravan the starter switch in the cockpit no longer moves forward when engaged (it used to).
In the XCub the starter switch engages but the prop merely spins for a second or two and then stops, repeating the cycle but never starting fully.
If you flip the Alpha Yoke switch to each position and then stop at the ‘Both’ position you can successfully start the engine in the Caravan by flipping the Starter switch in the cockpit, or turning the key to the Start position, in the cockpit of the XCub. It used to work via the Alpha Yoke prior to this update.

Provide Screenshot(s)/video(s) of the issue encountered:

Detail steps to reproduce the issue encountered:
In the Caravan, turn the Alpha Yoke Switch to Start, while viewing the switch in the cockpit. It doesn’t move forward/engine does not fully start (It used to).
In the XCub turn the Alpha Yoke Switch to Start and watch as the engine engages and then stops, repeatedly (It never used to do this).

PC specs for those who want to assist (if not entered in your profile)
R9 3900X
2080Ti
64GB DDR4 RAM
2TB Evo NVME
500GB Evo NVME
Win 10 20H2

Build Version # when you first started experiencing this issue:
1.19.80

Are you on the Steam or Microsoft Store version?
Store

Did you submit this to Zendesk? If so, what is your ticket #?
No

This has been a problem since day one on a number of planes. The starter key switch is “momentary” and the duration of the start event is defined by the engine.cfg in the flight model, not how long the key on the Alpha is @ the start position… Its a hack-way of doing it, but that is how they setup the GA Planes.

I’ve had to edit the engine.cfg on all planes for a “on-time” for the starter of 3 or more seconds. Most 3rd party / community mods also adjust this “on-time” for this reason as well.

Recent changes to how they handle inputs have made this behavior worse in SU5 and WU6… I’ve had to resort to using simvar’s and my stream deck for a lot of commands I was previously using the bravo/alpha for as they just don’t work right anymore. (Toggle, Set / on-off type commands)…

The core state of the sim is a hot mess, frankly…

For the Turbo Props’s, never used the key switch for starting, only keyboard bindings or streamdeck / simvar’s… so no comment.

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