Honeycomb Sierra TPM

No the profile is for the bindings of the controls.

How do you use that throttle for 2 or 4 engine airliners?

That’s what I thought. So what exactly did you do to get the LEDs working? Anything beyond installing the driver? And do the LEDs only work when MSFS is open or all the time when connected to power and windows is running?

You’re not supposed to :sweat_smile:

It’s for GA. But obv you could control all engines with one axis or remap the axes.

1 Like

Aah, okay. Too much trouble to do that :laughing:

I got the LED working now, but it’s only ever green? Does yours change from green to red when it’s supposed to?

And you are using the BravoLED.exe driver, right?

I assumed they would be red in transit and green when down. Not on when up and locked. Just from my experience IRL flying.

Sure, my issue is it just always seems to be green!

Hey guys, I got a problem with the trim wheel. It seems to be detected as button and not as lever. What assignment did you guys choose to make it work continuously instead of button style (like Piper P28)?

Yeah that’s just how it seems to be. There are button-like controls for ā€œTrim Upā€ and ā€œTrim Downā€ you can assign. I thought it was weird too but it works well!

Kind of makes sense if you think about it… it can’t really be an axis since it’s infinite!

Well, in a Cessna it is actually an axis in wheel form. In a Piper of course it would be just buttons on the yoke. But building a hardware trim wheel and having to assign it as buttons is just… nonsense… Just like throttle and mixture, it should be ā€œinfiniteā€ steps. I hope they can fix it in the future somehow.

1 Like

Yes I’m aware what a trim wheel is in real life, and some Pipers have trim wheels too.

What I meant is obviously that it can’t be an axis in the way that FS models them since they have a min and a max value, like the throttle you cite. You can’t keep pushing a throttle forwards or backwards forever. The wheel is infinite.

I dont understand your issue: once you map it it behaves exactly like a regular trim wheel, just try it.

Hm, a trim wheel is definitely not infinite in real life. You know that, I guess. The hardware wheel on the Sierra TPM is an infinite wheel, I know. But I don’t get why the FS models are not able to distinguish between electronic trim systems (buttons) and wheels (axis, with min and max values aka clipping).

Am I right, that turning the wheel is leading to a button press event? If yes, I’m deeply disappointed by the Sierra TPM trim wheel. And sorry, it doesn’t behave like a real trim wheel that way.

Yes, turning the wheel technically is a button press event. But it doesn’t feel like it.

I agree it would be more realistic if they modeled the wheel somehow, not sure if other (sim) wheels do that. I used the Logitech Multipanel before, which has a little wheel that feels much worse and is not even mappable, it ā€œjust worksā€.

I always thought that one is modeled like an actual wheel, but now I’m not sure. Not sure how other sim trim wheels do it.

In any case, have you actually tried it yet? If not I’d reserve judgement until then.

Yes, I tried/bought it. Turning the wheel is actually a trigger for push button events, after some research and testing settings. I really don’t get their intentions. They designed a wheel to trigger buttons… And the argument that other trim systems wouldn’t work with a continuous axis doesn’t count because you have switches on the yoke to handle it. So, I’m really confused. Bad design in my eyes. I see only one solution: rise the sampling rate the wheel gets sampled with. That would lead to more button press events which would make it feel a little more continuous.

1 Like

It feels very continuous to me, but YMMV.

What system are you running the sim on? And do you use VR? I found out that the number of events is even smaller in VR and even more smaller when turning up the graphics in VR.

By events you mean the ā€œbutton clicksā€ of the wheel? How did you find that out? Sounds highly unlikely tbh. All I can tell you it it works great for me.

And yes I only use VR. 9800x3D, 5090, 64GB etc.

No, no. Turning the wheel is smooth, but the controller behind it produces button hit events and sends it to MSFS. So, in MFSF turning the wheel up is assigned to a button as well as turning the wheel down. As you turn the wheel, sometimes more, sometimes less button events are sent to the sim. If you turn it fast, it barely sends events as well as turning it slowly (which seems ok). That makes the whole thing feel so unreal and stuttering…

Or hey… maybe my Sierra TPM trim wheel is just kinda broken… haven’t thought about that yet.

Same with Bravo if you can actually get it to work!