Hotas with Pedals…How to disable the ruder axis on the joystick?

I have an XBox. I‘ am using Hotas One and the pedals from trhustmaster. Since I am sometimes using the ruder axis on the joystick by accident I would like to disable this for the joystick, since I can use the pedals for this. If I go to the mappings the pedals are no separate device. Also if I try to use the mapping function the joystick and the pedals use the same input „Joystick L Axis 2“. Is there any way to configure the pedals for ruder axis only and disable it on the joystick?

Check for a screw on the right side. I’m sure I remember reading somewhere that this is how you immobilise the stick twist axis. There’s maybe description of this screw in stick manual. I don’t have pedals so haven’t had to disable mine.

You disable the rudder twist on the joystick by the wrench underneath.

There is a small flat head (slot) “screw” on the lower right hand side of the control stick. It is on the stick itself, not the base. It rotates either 90° or 180°, I can’t recall which.

It will lock/unlock the control stick axis associated with the rudder.

I also recommend increasing the dead zone for the rudders. I note that even with the stick axis locked there is occasional rudder input. Increasing the dead zone for the rudders will make that issue go away and, subsequently, also improve your pedals, too.

The wrench is used for detaching/attaching the throttle from the control stick.

2 Likes

This screw is the one I think. Just had a look this morning on my Hotas One.

2 Likes

Could you make a screenshot / picture? How is it possible for two devices to use the same axis? I mean it might have the same name, but it should still be two separate devices, so you can just unmap the axis in one of them.

Yes, it is possible.
The topic author @ti2swiss said he was on XBox, and may be, you’re not familiar with this system, so let’s explain how Hotas One + TFRP works on this console.

The TFRP rudder should be connected to the rear connector on the Hotas One. If you try to use the USB adapter (provided), and connect separately the Hotas One to an USB port, and the TFRP on another USB port, THIS DON’T WORK: the TFRP is not recognized.

The TFRP is not detected as an independant peripheral, but rather to an extension of the Hotas One. Either you connect the Hotas One alone, or with the TFRP attached, MSFS will display only one device in the controls options:


The “image” of the TFRP is never displayed here.

When you connect the Hotas One alone, the controls options show 5 axis:

The rotation of the stick (used as rudder) is the axis-2 (JOYSTICK L-AXIS 2).

When you connect the Hotas One with the TFRP attached, the controls options show 7 axis:

The two added axis are for the inclination of the pedals (brakes), one for the left pedal, one for the right pedal. But nothing is added for the rotation of the pedal.
The rotation of the TFRP use the same “JOYSTICK L-AXIS 2”.

Either you rotate the stick, or the pedal, the same axis is affected.
In fact, this work like “last moved has priority”.
In practice, you can use either one or other, but not the two at the same time. This work logically: if you turn the stick to the right, the position is detected as “right”. And if after, you turn the rudder to the opposite “left”, then the position is detected as “left”.

3 Likes

Just unmap it in the input config menu in MSFS2020

1 Like

Thanks. That’s indeed an issue. It’s a stupid design. It should have been mapped to a different axis name to avoid problems like this.

Unfortunately this is not possible! :worried:
Because the axis is common for Hotas One stick rotation and TFRP pedals. BOTH use the same JOYSTICK L-AXIS 2 ! And when you go to the input config menu, you see only one device and one axis for the rudder (image below show the menu, while Hotas One is connected with TFRP attached).

@lkowgli : I agree, this is a stupid design :crazy_face:
And for this reason, on Xbox, the TFRP cannot be used with others joysticks than Thrustmaster’s.

The solution has already been given above, the blocking of the rotation of the handle is well provided for on the Hotas One, with a screw located at the bottom of the handle.

On vertical position, the rotation is unlocked:
Rotation unlocked

On horizontal postion, the rotation is locked:
Rotation locked

1 Like

Now I think of it their reasoning could be that assigning axis might be black magic to a lot of people (*). It’s easier for them to turn a screw when they connect the pedals (which is probably clearly described in the manual if anyone was reading it).

(*) - looking at the nr of threads on this forum (especially last year) saying something like “my joystick XYZ from manufacturer ABC” is not working in MSFS! Asobo fix now!". When in fact it was working perfectly, it was just not automatically mapped. For older simmers this is basically a standard. In the “old days” nothing was ever mapped automatically. When you bought a joystick the first thing you did was go into the mappings and set it up.

1 Like

This could be an XBox-specific problem, but it certainly is possible to un-map the rudder controls from a HOTAS stick twist-axis. Just yesterday I finally got some rudder pedals (Logitech Saitek Pro Flight Rudders). When I connected them to the sim, they were recognized immediately, so no problem there,

But locking the rotation axis on my X52 HOTAS stick still allowed some minimal amount of twist, and that was showing up in the sim. However, I was able to go into the Controls options of the sim, select my X52 stick, then Rudder, and clear the input and validate, effectively removing all rudder functions in favor of my actual rudder pedals. The actual proces was to clear the current input, start scanning for new inputs to assign but not actually selecting anything, then clicking “Validate”.

It is. When the Hotas One is used on a PC, the rudder pedals are treated as a separate axis.

Incidentally, the pedals also have a higher operating resolution on PC vs. Xbox.

I hear ya.
As a gamer since the dawn of gaming myself (and a lefty also) I can’t imagine NOT mapping my own controls in any game.

Also wasn’t aware that the Xbox has strange behaviour with regards axis assignment and these devices. Have read through the full thread now. Learned something new.

Dear all. I‘d like to thank everyone for your precious inputs and your support. Unfortunately it‘s like most of all said. If you connect any other pedals separate to the Xbox, they are separate devices. The hotas solution is one device using the same axis.

The screw helps a lot, but I must say this is most hardwarerish solution to a software issue EVER!!!

Your help is very appreciated. See you in the virtual skies.

Thanks !

1 Like