I also preordered because i specifically wanted a headset with steamvr implementation of motion smoothing and steamvr experience, but with reverb resolution and screen.
Then yesterday i found out not only that it does not support steamvr motion smoothing, but that it also needs the vive launcher or whatever open to work with steamvr. Which makes it exactly like a reverb where you need wmr open, and you can’t use steamvr smoothing, but have to use that arguably lackluster wmr implementation.
So this makes vive pro2 exactly a reverb g2 experience wise (probably with bugs, incompatibilities) but with bigger fov, same ppd density, heavier, worse comfort, sound is a sidegrade (subjective). I find the price fair.
I canceled the preorder. Steamvr experience was the stuff that mattered most. Reverb g2 is not great software wise, but at least i got used to it’s quirks and i learned how to work with it. I would not waste time doing this with another headset ever. I’m waiting for an index 2 or apple headset if the rumours are true.