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Very good question. I would like to know the answer too. It seems that the MSFS 2024 simulator was released without testing. The effect is so intense on certain aircraft that I canât use it. It is clear that all Asobo aircraft have a white veil on the windshield.
What is tragic for me is that there is no option to turn it off in the settings. Incomprehensible. It is also incomprehensible why community managers donât log the error.
I have tried editing locally installed addons glass texture files and while I can remove baked in dirt and stuff I canât change the way the reflections work. Like others have said it appears the reflection properties are set in the aircraft model files and canât be edited by a user even if you do have access to the files.
Anyone know if Iâm missing anything that would allow me to remove the reflections on local planes?
Itâs terrlble indeed. Cockpit view in some planes is absolutely ruined by the windshield shadersâŠIn my opinion, windshields in games and simulators should always have minimal opacity to get a better view of the world outside. Is one of those things where you donât want to go 100% real, because you donât have the range and the ability to focus your eyes like in real world. Same thing for the adaptative exposureâŠ
It seems like the developers are always trying to make it look like what a camera sees in the thousands of cockpit videos out there. This is not how the eye sees reflections. Take a photo of a window with a digital camera, with no filters, and notice how the reflections in the photo look way more noticeable than they do in real life with your eyes.
Same thing with eye adaptation. Our eyes have a far greater dynamic range than any camera. The sim makes the cockpit way too dark when looking out the cockpit at fluffy clouds. The clouds are way too bright and the cockpit is way too dark. It is nowhere near as exaggerated with our eyes in the real world.
Same for propeller animations. The sim shows propellers as if they were being recorded at 30 or 60fps with a video camera. In the real world, the eye doesnât see the propeller and doesnât see it with any frequency pattern like it shows in the sim. MSFS is supposed to simulate real world flying, not simulate watching youtube videos of someone else flying. I wish the Asobo dev team would understand this, but they have showed no interest in changing any of this and itâs a real shame. It puts a big drag on the simâs immersion in my opinion, and I see alot of others share that opinion.
Here a video I made showing how bad they can be especially since on the TBM thereâs no way for the windshield to reflect whatâs under the aircraft. It would have to go through the fuselage to do so
There are all three issues I mentioned in that video. The reflections on the windows are all wrong, the propeller is animated all wrong, and the clouds are way too bright and the cockpit too dark. All of this distracts from the one thing you are supposed to do in the sim: fly the airplane! Sigh.
This video highlights the canopy reflection bug perfectly!
The waves of âreflectionsâ zooming across the canopy look HORRIBLE!
Canopies do have reflections on them IRL, but in my experience they tend to be fairly static reflections of things inside the cockpit. For instance, you might see a reflection of your kneeboard or a chart you paced on the glareshield, but those reflections generally donât move across the canopy if you are in level flight.
Yup hereâs some night shots from just north of Fort Lauderdale in a 172 when I was instructing. Even with the bright lights below there were minimal reflections on the windows
Exactly This !!! Iâve wanted to pull my hair out due to these very points. I fly solely in VR and my goal is to get as close to visual reality as I can without going out to the airport and spending $??? renting an airplane. Boggles my mind that the developers have let this go on for so long. Many simpilots have brought this to their attention and yet the devs donât put it as a priority, or they have never seen a rotor or prop turning in real life. Hope this gets fixed someday soon.