How difficult

… could it be to write an algorithm that simply checks if vertices are connected?

A stupid step just killed my Wilga:

if (VerticeX(n) == VerticeZ(n+1) && VerticeY(n) == VerticeY(n+1))
{
   if (VerticeZ(n) != VerticeZ(n+1))
   {
      float VerticeZTemp = VerticeZ(n) + VerticeZ(n+1) / 2;
      VerticeZ(n) = VerticeZTemp;
      VerticeZ(n+1) = VerticeZTemp;
   }
}

Not that complicated, I would say.

You have questions regarding the SDK? DevMode Tools? SimConnect? You would like to submit an idea for future improvements, seek help or exchange knowledge? You’re in the right place.

https://devsupport.flightsimulator.com/index.html

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Please use SDK support forum @TenPatrol referenced above.