Oh I was at all suggesting you can go fix it yourself in SDK I was just explaining how what your talking can effect the look of the ground.
Anyway got some shots hoping I am now seeing the right thing.
Im not trying to dismis what your saying but make it so its understandable to devs to know exactly what your referring to.
Hopefully this below is what you mean and what i was trying to explain. I was referring to the underlying base texture of grass as an example.
minimum tile scaling:
tile scaling massively increased to exaggerate it:
my tile scaling set to min compared to default scaling:
Will say I think if it was gone completely the ground would look unrealistic and to clean as the ground would become to uniform and not random like real life.
Do wonder if default tile scaling is set that way for performance.