How do I succeed with skydiving drop missions?

I’m enjoying (and testing out) the missions atm, and I’ve done two skydiving drops so far. In both occasions I have received quite hefty penalties for not being speedy enough. At the second one a voice even went on to say something to the effect of “let’s chat and I’ll explain how you can improve”. And then there was no such follow-up whatsoever (more in the debriefing department would be appreciated).

Anyway, I don’t understand how I would be able to do these missions any faster, flying a C172 up to almost 15000 feet. I do take care to go at BROC (~78kts) and I hit the drop axis entry almost at the same time I reach the required altitude.

Can anyone provide some tips for how to do it differently, and more speedily?

Flying up is always going to be a chore in the 172. Obviously, mind your EGT and adjust your mixture as you climb, but it’s going to take a while. I do tend to cut the climb in half though from what they show with the blue boxes. My experience though has been that no matter how long it takes me to climb, I can hit 100% on the efficiency (or whatever that rating is called) by doing an insanely fast spiral to the airport after dropping off the skydivers. We’re talking fully into the yellow arc, nearly at overspeed, no flaps, in a corkscrew doing a 3000-6000 FPM dive. That has always ended with an impressed voice line and a good reward. I’ll try to record a video of one of these missions when I’m in the sim again.

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Thanks mate! I didn’t dare spiraling into the yellow speed range, for fear of even more penalties, but I will absolutely do that next time. Also, btw, a few times there’s been no 3D ‘skydivers’ riding in my Cessna, just the cheesy ‘dude’-themed conversation they do. But I guess that’s just another bug in 2024…

Until they fix this, it’s pretty much exactly the same every time… Winds are way off, which means expected time will be off if they fix it without changing elapsed time. But for the current bug-fest:

Note that wind may show 6kt on the ground but will invariably get to 17-21 at altitude in a torrent, completely unacceptable conditions but here we go…

I’m not sure if they score the ENTIRE time but I pretty much pin them full points each time.

-Try to be speedy with the walk around(don’t start up and forget that left tire/strut!)

-Try to get lit up and start right AFTER you signal for jumpers to speed things up a little before the little cinematic arrival loads. If you start before the ‘call’ you can’t call the jumpers.

-Try to avoid the mysterious speeding ticket on taxi and figure out where youre pointed because half the time it doesn’t tag the climbout until you figure out what the runway actually is

-Climb out like a banshee, the squares are at a lowly 500fpm. Maintain X climb note they give you a hella tailwind so you can get a mighty 2000fpm at times(in a 172!-it’s not study-level on these). If you go for Y climb or follow the full path you will be WAY too far away from the jump point to make it level off within any time that will earn you a ‘score’.

-Bounce your way up as quickly as possible. If using the boxes, look for a convergence of altitudes. Usually turning at ~6800’ and maintaining a 1000fpm climb you can ‘catch up’ to the indicated angle right at the last minute. Note your climb will reduce quite a bit into the hurricane winds and you will need to watch RPM to lean proactively as you go above 7K’

-Get your heading bug in line as you climb to 10k’ and line up

-Lower your speed to ~65-68kt, one notch flaps, use AP heading/altitude around 10,100’(bounces a bit up/down). Fly the heading bug and maintain careful speed below 72kt.

-Look in amazement your unbuckled companion has not been already ejected and the rear passengers don’t have head trauma from the climbout.

-Steady as she goes, let them jump, confirm the jump.

-Throw full flaps and full right rudder into a parachute crab, cut throttle. Maintain maxium decent holding this crab without overspeeding. Dip the left wing holding right rudder full to control decent, trim close to neutral. up to 2200fpm is possible to maintain. Use the wings more than the elevator to control the decent. I do right rudder crab as the ‘final’ will usually be to your left and you can watch it at about a 35 degree angle from forward flight like a creeping helicopter. Fly this crab around to hover as close to final as possible.

Ease out of it and get aligned to hit the final ‘box’ if using those and get straightened up for the landing. Boxes will change to approach. Make sure to hit all your callouts on the ‘radio’.

Make a standard approach, come out of full flaps if too slow, yada yada, land it. Try to pretty it up. You’re not graded on the approach so you can go below it(it’s a bit lanky using the ‘boxes’). You ARE graded on the landing itself. Make an educated guess as to what patch they consider ‘the runway’ or you’ll get dinged.

Try to figure out what they consider the runway or taxiway and watch speed to avoid all the dings.

Should get a fairly decent paycheck/score.

**I will say I have stopped doing career as I want to enjoy the ‘experience’ but you’re playing through so many bugs and cheats I’ll wait it out until they fix everything. This is more like aircraft platforming to beat the boss. At some point I’d love to beta dive bomb a PC6 after dropping divers, but climbing a fully laden 172 at up to 2000fpm and then a near vne dive in a 172 and STILL not hitting the allotted time is just a joke. Even the time window expected for using a 172 a skydiving platform is borked.

And usually you’re going to see a C182 in this role and at least 20 minutes to 10,000’

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I sometimes get the visible skydivers, but by the time they’re due to jump, they’ve often disappeared.

This premature ejection might be due to me:-

  • having to switch between VR and non-VR and back again, to get the buttons/mission window movement back again
  • switching to external view and back again
  • enabling the Esc menu, when RL gets in the way
  • them just getting bored and bailing out to avoid my riveting conversation. :slight_smile:
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