How do you edit a stock airplane from MSFS2024?

I’m trying to edit the performance of an existing stock plane in the standard MSFS2024 (understand higher tier planes are encrypted).
In MSFS2020 I would edit engines.cfg, but here I think I need to play with developer mode and create a new project https://www.youtube-nocookie.com/embed/jAvVbmm0IS0 That example is for editing an airport, I tried those similar steps to edit an AC but when I type Asobo-aircraft-vl3 (the AC I’m trying to edit) I don’t get prefilled data from the existing AC, and it starts with a blank new plane.

DOes anyone know how I can do this in MSFS2024? I just want to change the power of an existing AC, don’t want to edit anything else.

I think also in 2020 you wouldn’t be able to see the engines.cfg file.

for addon planes I could

Yes, but you were talking about stock planes?

This is actually not too difficult but it does require a little knowledge about how the developer SDK works. I would recommend reading the SDK documentation, especially the section about modular simobjects. Modular SimObjects

The strategy we’ll use it to create a new variant of this aircraft to apply the changes. It will inherit all the common configuration data plus whatever you want to change in the engines.cfg.

Create a new Aircraft project in the dev mode. It will have one assetgroup, a ModularSimObject. Give these unique names. In the PackageSources, you’ll set up the directory structure to have one airplane with the same name of the one your modding. Then it will have one preset with a unique name. That preset needs a config folder with an aircraft.cfg, attached_objects.cfg and an engines.cfg. Edit the aircraft.cfg so your variant has a unique title.

You can refer to this project which also creates new variants of some default aircraft. It will show you how all the project files need to be arranged. GitHub - Sal1800/AgNav_and_lightbar_mod_MSFS2024

The key part of the Modular SimObjects is that you only need to change the config lines that you need and these will get merged with the base config. But you do need to start with some files from the original aircraft. To get these, in dev mode, open the Virtual File System window and start mirroring. Now you can browse to the streamed files and copy the attached_objects.cfg from the variant you want to copy and the engines.cfg.

Add those files to your project and make the edits. You need the attached_objects.cfg because this instructs the sim to assemble the parts needed for that variant. Build the project and see if you can select it in the sim.

Some variants need more files if they are specific to that variant. If you want yours to also have those, copy them from the virtual file system. If you get stuck, send me a message and I can help clarify things. Asobo made this type of modding easier than before so just about anyone* can do it. *PC users.

He can. At least C208 has her engine.cfg open.

Moved to User Support Hub > SDK as OP is requesting community assistance