If you buy the monitor and change absolutely no settings besides your full screen resolution setting, you would still likely see a small improvement in image quality.
If you open up dev mode and enable the performance widget you will see “Game” resolution and “Post” resolution. You can render the post processing effects at a higher resolution then the game is rendered, potentially increasing image quality.
I have an RTX 2060, I run FS at 2560x1440 but lower my render scaling to render the game at 1920x1080 so my “Game” resolution is 1920x1080 and by “Post” resolution is 2560x1440. It results in a much cleaner picture than simply running FS full screen at 1920x1080.
I don’t know how much further you can push your 2070 Super with those settings, but even just increasing your full screen resolution can produce better results, but don’t expect it to look like the difference between rendering the game at 1080p vs 4k. It is much more subtle.
If you open up dev mode and enable the performance widget you will see “Game” resolution and “Post” resolution. You can render the post processing effects at a higher resolution then the game is rendered, potentially increasing image quality.
I can’t seem to find this … can you tell me in a bit more detail ? … thanks
How to enable developer mode and display performance data:
From the main menu, select the Options tab at the top of your screen, then select General Options. On the left hand side of your screen, select the Developers tab and set to Developer Mode to “On”.
You should now see a menu bar the top of the screen. Select Options and make sure Display FPS has a check mark next to it. This will open a widget or pop up or window or whatever you would like to call it on the top right of the screen, it should look like this.
Full screen resolution is set to 2560x1440, render scaling set to 75 so 1920x1080. You can see that reflected in the second screenshot. The only settings I change in Nvidia control panel are forcing vsync on and disabling it in-game, as my monitor supports Gsync.
Another question, if I also do nVidia DLDSR at 2.25 for example (in addition to above), am I doing another/serial rendering at an expanded resolution and then compressing ? … in other words, do each of these algorithms act on the next one? … I’m doing this now, with seemingly even better quality and and an acceptable drop in FPS (30-40 fps and appearance like “2k” San Francisco and Rio de Janeiro) …
X Plane now has a Vulkan renderer. At 30FPS X Plane is very smooth to the eye. With 30 FPS in MSFS it does not seem perfectly smooth as X Plane. Especially if you go to outside view and look around. I have tried MSFS DirectX 12 and it feels like DirectX 11. For some reason the graphics renderer in MSFS does not seem as smooth as XP.