How fast does your FPS really have to be?

Then it feels like i can’t get out all of my cpu power.

Maybe your better gpu helping a bit?

Neither could I, well still not optimal for me imo.
My cpu is just extremely overclocked.

I’m waiting for the ryzen 7000 lineup to drop

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Yep an overclocked 10700k in msfs maybe will do more than a standard 10900

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yes, thats it. I will wait some until upgrading. I feel that it’s possible they optimise the sim and maybe get some free fps :slight_smile: Well i don’t want them to decrease graphics to achieve that though. Then it’s no point.

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I also thinking about to change to AMD. Never used AMD before though. For now i’m ok with the fps i get. I’m also liking to have it above 60. Below it feels stuttery. especially when moving camera.

We all have different frequency we can see? Some thinks it’s smooth below 30fps i have seen.

I would like their eyes. Would make it cheap upgrading.

Edit: read about it. It varies but mostly we can see in 60hz but our brain can process in 13 milliseconds=75hz means even if we can’t see in more than 60hz our brains can catch and process information from images/light in 75hz.

That would also mean if we have ping below 13ms we can’t notice that lag?

And we should always strive to achieve at least 75fps because then our brains can process all of the information and it will feel like real :slight_smile:

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Usually I’m kind of a fps junkie when it comes to games but for this I seem to be more than okay when maxing the game out and get around 40-45fps.

Like alot of people have stated, you don’t need lightning fast reactions or a competitive fps to land a plane :grin:

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Latency matters most when head tracking is involved. If you’re running at 30 FPS, it will take a minimum of 33.33 ms for the camera to update as a result of your head movements. That’s a long delay for your vision to update as a result of you moving your head compared to what your brain is used to, so it can be pretty jarring, or at the very least, noticeable compared to 60 or 120 fps. It’s a mismatch between your senses. The native framerate of TrackIR is 120 FPS or 8.33 ms. At 30 FPS, 75% of the camera updates sent by TrackIR are not being rendered.

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What is the velocity (and duration) of the head movement ? BTW spinal cord reflex latencies are in the range of 25-75 ms and cerebral reflex latencies in the several 100 ms …

These days i just let the fps run as high as they can. I tried several methods of capping the frame rate, but no matter what you do, it still occasionally dips below the cap you set.

E.g. uncapped, settings on ultra, i never see fps drop below 38 even at full 4k res (although i have now started using 85% because it still looks great boost fps by about 5-10)… but if i cap at 30fps… it’ll then randomly dip down to 28 or 29…

So my thought is, why bother capping for a smoother frame rate and more consistent frame time…if that rate still isn’t consistent and frame times are on average much higher.

As for how much is needed…i think if you’re not panning the camera and have no head tracking, 30fps is totally acceptable. As soon as you start moving your head around, you really want as much as you can get.

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I capping it to have my hardware run a bit less hot. Also if i would have 38fps and it gets down to 28fps the difference is so much bigger and makes me notice the those drops more especially around 30fps. Around 60fps it doesn’t make that much of a difference to me. Thats my thought about it.

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That’s fair enough. I personally find that even the drop from 30 to 28 produces terrible stutter… so i may as well have it drop from 45 to 40 and at least have a better experience in terms of head tracking. My temps also seem basically unaffected, but yes that’s actually a great reason to cap if you are improving temps.

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I agree, it does. I will upgrade my system
when the sim is more stable.

I have a z690 mobo, 32gb ddr5 ram, i7 12700k cpu and a 3080ti gpu lol. It’s definitely a sim optimisation issue i think :stuck_out_tongue:

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The traffic and photogrammetry could benefit in some optimisation for sure.

After discussion and discussion, there is no solution to improve the FPS, and Asobo has no intention to focus on fundamentally improving the FPS. So it’s all a waste of time and delusion.

Hi, I have a potential hardware upgrade question. I have I7 9700k, RTX 2070 Super, 1 TB NVMe, 27 inch AOC curved 1080 monitor, 64 GB G Skill Ripjaws DDR4 2133 (that I haven’t figured out how to overclock yet if it would be helpful), Thrustmaster T Flight HOTAS 1, and I am thinking about a new monitor - Dell S3221QS 31.5 inch 3840 x 2160 60 Hz curved ($370) … I presently use nVidia DLDSR at 2.25 with good results, most settings on ultra, but render at 100% or less, and TLOD at about 100-150, with FPS’s around 45-70 depending on scenery complexity. Does anyone have any theories on how much benefit I might attain and whether I would take an FPS hit with this potential new monitor? And should I wait until August for SU10, and possible DX12 incorporation and DLSS ?

Out of the two I would upgrade the CPU over the GPU.

13th gen chips should be out in the next few months with any luck.

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Well, thanks, but my question was about upgrading the monitor …

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DLSS should help you out, if its is implemented well in SU10. If not, a faster GPU would be needed.

I would certainly wait to see what happens when SU10 is released, and see what others experiences with it are regarding mid level systems, and performance at 4K.

If you buy it now, and find you can’t return it, you are then stuck with a 4K screen you can’t drive efficiently, and dropping back to 1080p will mostly likely look worse than any blurriness that DLSS might display.

The thing that concerns me about DLSS is clarity. I’ve used it on games like Cyberpunk 2077, and its practically un-noticeable. But to be fair I didn’t really need it on my setup. I wonder if the same could be said of MSFS, and how legible small text is going to be.

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Well… I do Unlimited Aerobatics. If MSFS will be capable of this somewhen in the future, I like to have any framerate I can get. Why?
Rollrate 400°/sec. →
20 fps = every 20° a frame.
30 fps = every 13° a frame.
60 fps = every 7° a frame.
100 fps = every 4° a frame (Aerofly FS2 is capable of 120 fps +)

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