How to keep the patches on aircraft on aerial images

Aircraft that appear on the source ground texture are mostly patched over by Microsoft.
When replacing an airfield I observed:

  • While project is loaded the patches disappear and the planes are visible
  • After packaging and installing the patches were there again
  • This recently changed and now the airplanes are visible on the ground texture with newer versions of my airfield. It might have happened when I discovered the “ToDelete” flags in the airport-Properties and activated them all.

Does anybody know, how these patches are controlled? Can I create patches manually as well?

I don’t know. I’m trying to enhance an airport (LFMA) using Google Earth decoder.
My problem is that on google image there are a lot of planes parked (too many) and when creating the scenery there are present. More than that, a lot are half buried in the ground !

How to get rid of these ? How to hide them ? May be applying a patch over ? But how ?

I tried with polygon+texture… weird ! Texture applies on the ground… but not over planes ! They still are visible ! I should say the wrecks are visible !

If you’re creating your own textures couldn’t you just use any image manipulation program to patch manually over the airplanes? Like GIMP, Photoshop etc.

Just found a tutorial about manually patching the imagery with aprons:

I already saw that video… but it doesn’t correspond to my case.

In mine, planes are in 3D, and half buried, so they are here AND look like a cimetery for planes !

Here 2 images from Google earth that show aircraft on tarmac. We can see that they are in 3D, that causes problem in SDK ! They look like wrecks in an aircraft cimetery… How to get rid of ??

WHEN IMPORTED IN SDK ▼

THEN APPLYING TEXTURE TO A POLYGON ▼

ANOTHER TEXTURE ▼

YOU SEE… AIRCRAFT PASS THROUGH POLYGON !!

Well, your problem seems to be a photogrammetry problem, not a texture one.
In your workflow, does the data ever pass an editor? Or is it at some stage saved in a format that could be loaded in an editor?

Well, I’ve discovered that the method in the video tutorial has its limitations when it comes to 3d grass:

The patch doesn’t make grass grow, so there is now a plane shaped hole. Also, the grass at the fringe is still influenced by the white color of the plane.

We still don’t know how to influence the 3d grass, right?

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