HP Reverb reduce Blue saturation help

No it won’t be great at all because these are post-processing shaders which are most likely altering the RGB values in the sRGB 8bits colour space:

https://forums.flightsimulator.com/t/bug-feature-provide-a-sharpen-strength-setting-and-more-post-processing-effect-controls-in-vr/345703/3?u=cptlucky8

I rather prefer the community vote for Asobo implementing a proper control in-sim working in the linear color space with unclamped float32 RGB values.

Um. Not trying to be funny here: if it’s a new headset, have you removed the blue plastic protective film from the lenses?

Asking because at first, with my Reverb G2, I didn’t notice the film but I did think everything was rather blue.

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