No it won’t be great at all because these are post-processing shaders which are most likely altering the RGB values in the sRGB 8bits colour space:
I rather prefer the community vote for Asobo implementing a proper control in-sim working in the linear color space with unclamped float32 RGB values.
Um. Not trying to be funny here: if it’s a new headset, have you removed the blue plastic protective film from the lenses?
Asking because at first, with my Reverb G2, I didn’t notice the film but I did think everything was rather blue.
1 Like
system
Closed
23
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.