HP Reverb2: 10-12 FPS more when I plug in the headset after MSFS-Start

In my experience VR in MSFS is a lot of fun having the right hardware and plugging the power to the Headset after launching the flight . The first time I made the mistake of starting my HP Reverb G2 before starting MSFS. Now I plug the power cable into the connector of the headset after launching the flight on 2d Screen. This way I get about 10-12 Frames more compared with pluging in the power cable before starting MSFS. Does anybody have the same experience?

With the latest drivers(NVIDIA, HP and Firmware) - only sometimes CTD and no remarkable stuttering while flighting. Head tracking is now very stable without ‘jumping’ any more in the cockpit.
My Hardware:
Ryzen 5900x on x570 mainboard -
MSI RTX 3900 Gaming X trio - light overclocked;
32GB RAM 3600/overclocked to 14 14 14 36
Settings: OXR 100% render scale / no motion projetion
MSFS Options: all 100 % mostly high / ultra

The difference in pictures:

  1. Approach KSFO starting with 4k screen at 60 FPS:

  1. plugging the power to the Headset after launching the flight and switching to VR getting 42 FPS:

  1. plugging the power to the Headset before launching the flight and switching to VR getting only 32 FPS:

Here are my settings :

In rural areas with the right plane (Vertigo) now I fly with 40 - 60 FPS wich is fantastic at low altitude and 300 kts:

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I’ve noticed the same thing.

I simply close wmr portal before launching flight sim or if you’re already in flight sim, close vr then close wmr and switch to vr once in the cockpit. Let flight sim open wmr and turn the headset back on. Anything else and my frames are too low for motion projection to kick in.

I’m going to try the same tonight with motion projection disabled but I assume the results will be the same.

Closing wmr portal before launching flight sim is not the right way to get higher frame rates, I always did this before improving my VR FPS. Once connected (and closed) before, I get lower frame rates. In this case I have to restart my PC first (in my experience) then launching the flight sim - then connecting the power to myheadset - then you may or may not shut WMR down and then STRG and TAB to start VR.
For me after this procedure i can switch between 2D and 3D or change the airplane at the airport (in developer mode) without loosing high performance.

Only this way I get always higher frame rates.

Of course you must always close WMR-Portal when flying in 2D. Otherwise you are loosing about 10 FPS in 2D. Restarting 3D VR in this case with STRG TAB then is no problem - you are getting the higher frame rates as previously.

Interesting. I will try this tonight. I had three crashes to desktop in a row trying to fly round Manhattan last night in the 152. Settled on Liverpool and it loaded up without crashing.

So you load sim and click fly now, while the flight is loading you plug in power to headset, i assume wmr opens, then you ctrl+tab into VR once in the cockpit in 2d mode?

Im curious now!

I just tried. It actually lowered the resolution, ignoring my settings.

  1. Boot PC with disconnected power cable on HP Reverb G2
  2. Start WMR with Reverb power disconnected
  3. Start MFS and advanced until you are in cockpit
  4. Connect Reverb
  5. Switch to VR in MFS

This resulted in such a low resolution somehow, even the menu where hardly readable. This might be the reason why you get more fps. You may not notice the resolution that much because you are on 100/100.

All this tinkering is just idiotic. MS should have just given the contract to a studio with at least some referenced in performance programming. Not this gaming studio that is Asobo, their list of references is ridiculous. And it shows, those Asobo guys, they are learning on the bloody job here. I am absolutely tired of being the guinea pig of those amateurs. They should just go back to using Unreal Engine and ‘create’ some games like their Plaque thing or whatever it was.

Refering to my post above.

The screenshot with 42.1fps even has lower resolution written in the performance overlay than the screenshot with 31.5fps.
You are getting more fps becaue resolution is lowered.

Let me please have this moment: FACEPALM

There is zero point tinkering with all this stuff right now. Or upgrading the NASA level PCs. Asosbo simple needs to get their behinds moving and implement DX12 and proper multithreading. It is the only thing that really helps. All this tweaking and upgrading hardware is just idiotic if those amateurs at Asobo run the sim like they never wrote a line of code before.

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You are right, thank you! I see it now on the pictures:

Headset plugged in after MSFS launching 2532 x 2475 pixel and flying with 42 FPS

After closing and restarting MSFS with plugged in headset 3164 x 3092 pixel flying with 31 FPS

Sorry but I couldn’t see any difference in resolution with these settings. I don’t know why the sim is doing a concealed lowering of the resolution setting when plugging the headset after launching the app.

Same reason why the sim does a lot things that just triggers eye rolling: Asobo learning on the job!

It’s probably ignoring any custom oxr settings. If not specified it will set resolution scaling based on available vram. Good catch tho little pilot. No free lunch. I agree even if it did work the tinkering is idiotic.

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