I feel sorry for all simmers (Force Feedback)

Nah, VR + SimShaker or even better motion platform is where the real magic’s at.

No, the real magic is in a Real Plane, and the 1st time the Instructor steps out the plane and tell you to take off, and fly the pattern by yourself.

The first thing you really notice, is how much better the plane climbs without them sitting next to you !!!

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Flight Simming is all I have…i get so motion sick that I’ll never be a real pilot! So, the real-er the better. Just, not too real. :rofl::drooling_face::nauseated_face::face_with_thermometer:

They may be hope for you yet ./…

I get real Motion sickness on RollerCoasters, and also in the car - if someone else is driving.
If I drive, I’m fine. So if I am flying a GA plane, I am also fine - the Bumpier the better – within reason !!! :money_mouth_face:

I’ve tried about 5 different times over the last 30 years; friends have taken me up: once in a 152 with droop-tip wings, twice in two different 172s, once in a tri-pacer, once in a cub. They’ve let me fly because I’ve convinced them I know how because of my sim experience. The sim does, indeed, translate very well to the real world! But…each time, after 20 minutes in the air, I was done. Turning green, handing control back to them, reaching for the sick bag, trying to hold it together until we landed. Ah, well…

OK, This is NOT medical advise, just a thought from a Non Medical person.

If you were Licensed, and PIC, you might be in a debatable situation, if you did this, but you COULD as a “passenger” take motion sickness pills.

This would allow you to occasionally go flying with your Licensed PIC friends, and maybe enjoy the flight without feeling the motion sickness.

When I travel any distance by car, and someone else is driving, I take Motion sickness pills.
Luckily, when I fly, I do not get Motion sick, so I have never looked into the legalities of taking Motion sickness pill when PIC.

So I just did look it up –

https://www.leftseat.com/motion-sickness/

From a casual read, it looks like it is quite common , even for Commercial Pilots, to take Motion Sickness Pill … :grinning:

Took a good friend from work some time ago up. He threw up as soon as we lifted off, before we even got 300 feet off the ground, still on the upwind leg !!! Wasn’t even banking …
Was a very short flight !!

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It’s going to take a while but motion sickness can be overcome!

Basically every time you get exposed to the trigger and you stop before you barf, your tolerance goes up a slight bit.
So, if 20 mins is your limit, do a 15 minutes flight for a few times. Slooowly increase time (or maneouvering).

After a surprisingly short (well, relatively speaking) time, you will be entirely cured! Studies actually confirm this.
Just like in medicine, the dose makes the poison (needless to say every time you get sick the effect reverses).

This is how we do it in aerobatics training and it definitely works!

If you have a really bad case (as in, a traffic pattern makes you sick), aeromedix ReliefBands DO work wonders!

To whom it would be of interest : original Sidewinder Force Feedback Pro (DB15 version) is working perfectly fine along with a FFB-Vert adapter (youtube video posted above) and with XPForce. I still have random crash at launch for XPForce with it, but it works still great most of the time.

Those original Force Feedback Pro are even cheaper than FFB2, and better quality with more buttons. Just need to build your own FFB-Vert adapter to make it USB

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Seconded. It is critical for me and anyone else that has used force feedback. It is a massive retrograde step not to have it.

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Have you modified your Sidwinder at all.

There is a Mod where you add some small resistor in Parallel with the existing current limiting resistors, , to significantly increase the Forces.

Not sure if the question is for me. No I didn’t modified it at all. I’m quite happy with the force it has already (even a bit too much at take off in C152 to be honest - being pilot myself I don’t buy quite the left/right shaking at take off)

Many of the forces can be adjusted in amplitude… at least they COULD in FsForce for FSX.
Not sure about XPforce for MSFS, I have not played with it that much less, but I would assume is similar.

There are 2 places to control forces. The XpForce interface, and the MSFS .cfg file that has some “Shaker like” parameters. maybe one of these will reduce the unrealistic shaking at takeoff.

Still waiting for FsForce to be released … don’t know what the hold off is there.

Would be interested in your thought on the Asobo C172’s stability in flight, especially during pitch change. Seems very “OFF” to me, and then when I got the Carenado CT182, BIG BIG BIG difference , much more than one would have expected if both aircraft were being modeled realistically.

Yes I looked at the manual and tried different things to deactivate this shaking, but no success so far. I will dig into thos cfg files then.
What I miss the most :

  • stability indeed is too much soften. In a real C150/172, even when weather is calm, the yoke is usually much more living on itself I may say :slight_smile:
  • at stalling time, the yoke in real life becomes relaxed. This may be fixed by changing the ‘spring force’ at stalling time in MSFS

XpForce should be doing all this …

MSFS by itself will not, because it does not support FF, only “Shakers”

@ASOBO

Also, in a real small Cessna, when it is calm, the plane does not jump about as it does in MSFS.

Its OVERDONE … just because you can make the plane shake, you don’t have to overdue it, just to show you can !! Less is More !!

If you think it makes it MORE FUN (for Gamers ? ), then put in slider, so we have the option to reduce it to “reality”

Maybe a small CUB does, and that might be a clue to why the MSFS small Cessna does ??? (sigh)