I know this might sound like a feature request, but I’m really just curious about what people think. Is my idea any good, or am I just being silly?
I think it would make more sense to approach 3D buildings this way:
Create a few basic, super accurate 3D models of common houses and buildings in the area. Let AI place them as best as it can.
For example, in the UK, we could divide it into regions like the south, north, cities, and countryside. Maybe London would be better suited for photogrammetry, though.
We’d end up with around 10 different house types, 5-10 flat/hotel types, some factories, schools, and leave city centers and landmarks for photogrammetry or third-party developers.
Sure, we’d lose some diversity, but it would look convincing, like a real street or place. Unless it’s your neighborhood, you’d never know it wasn’t real.
This approach would definitely be best used in areas where photogrammetry is lacking, like the countryside or suburbs.
I get really frustrated when I see a shoddy, out-of-place box in the middle of a beautiful farm field or by a lake in the forest. It ruins the immersion and realism.
You might do it so that there’s some level of variation in colours and stuff so that it doesn’t look like everywhere is exactly the same, but idk man, all I can say is the way, that houses/buildings look are just soo ugly and soo unrealistic and look like they’re made out of computerized cardboard and rarely even look like real houses you’d see in that area or real houses you’d see ANYWHERE, especially in certain countries and regions.
I haven’t played FS2024, partly for this reason, but fs2020 was like this, and I’ve seen a lot of FS2024 footage and it appears to be very much the same.
I’d much rather have less variety, and more realism, than more quantity/variety and lower quality.