I really feel like the 3d building generation really lets down the potential for this simulator

I know this might sound like a feature request, but I’m really just curious about what people think. Is my idea any good, or am I just being silly?

I think it would make more sense to approach 3D buildings this way:

Create a few basic, super accurate 3D models of common houses and buildings in the area. Let AI place them as best as it can.

For example, in the UK, we could divide it into regions like the south, north, cities, and countryside. Maybe London would be better suited for photogrammetry, though.

We’d end up with around 10 different house types, 5-10 flat/hotel types, some factories, schools, and leave city centers and landmarks for photogrammetry or third-party developers.

Sure, we’d lose some diversity, but it would look convincing, like a real street or place. Unless it’s your neighborhood, you’d never know it wasn’t real.

This approach would definitely be best used in areas where photogrammetry is lacking, like the countryside or suburbs.

I get really frustrated when I see a shoddy, out-of-place box in the middle of a beautiful farm field or by a lake in the forest. It ruins the immersion and realism.

You might do it so that there’s some level of variation in colours and stuff so that it doesn’t look like everywhere is exactly the same, but idk man, all I can say is the way, that houses/buildings look are just soo ugly and soo unrealistic and look like they’re made out of computerized cardboard and rarely even look like real houses you’d see in that area or real houses you’d see ANYWHERE, especially in certain countries and regions.

I haven’t played FS2024, partly for this reason, but fs2020 was like this, and I’ve seen a lot of FS2024 footage and it appears to be very much the same.

I’d much rather have less variety, and more realism, than more quantity/variety and lower quality.

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Sometimes I laugh at the rendition f buildings on FS2020.

Medieval churches are office blocks, and there is one 1960s built church that has been imagined by BongShark as Medieval. :slight_smile:

Buildings, when they are clearly visible, like shopping malls outside town that happen to be under the flight path, are white blocks, but clearly visible.

Sainsburys at The Maypole, south Birmingham, is a white block, but visible from 1500’ on appraoch to Woods Farm Airstrip. Great Visible Reference.

When flying to a strange airfield, the aviator’s homework is to identify a visible path reference.
Wellesbourne Mountford R18 is the M40 Warwick junction, South heading and I cannot miss the airfield.

Wolverhampton / Halfpenny Green R28 is ‘fly south of Dudley town centre at 280 Degrees’. Bang on.

Another method of making Vis Refs better is to do them yourself on SDK.
There is a wealth of Asobo buildings to use.

Your Vis Refs can be a psuedo airfield, or tagged onto your Airport ADK.

BTW, my use of FS2020 is to take off from Cosford in a Grob 115 or Spitfire ( Aeroplane Heaven ) and perform aerobatics over Worcestershire.

No ‘straight and level’ cargo stuff for me. Ground buildings become a ‘non event’.
For Cosford 24, the Vis Ref is a ‘U’ shaped lake. ENE of the airfield.

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Funnily enough I live near dudley, and I know all these places :slight_smile:

What you describe already happens to some extent.
The autogen was expected tog et an upgrade for 2024 but like most visual things in 2024, it is actually 2020, just wearing a moustache and a dirty mac.

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The guy who did the SDK of H’penny Green has to do more work.
The Tower Cafe is now Amelia’s Restaurant. It looks completely different.
:slight_smile:

The autogen needs some love for sure. Maybe for MSFS2028

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Indeed. The sheer laziness of these developers is astounding.

They’re only in it for the profit. Putting in the bare minimum effort.

They’ll do just enough to make it look decent on the surface, but scratch even a nanometer beneath that glossy facade, and it’s the same old garbage underneath.

EDIT: Disregard

Dont hold your breath, I was shocked of the state of fs2020’s autogen, can’t believe it’s not been improved barely in fs2024. It’s ridiculous that my entire city is still made up of 1 story stupid looking bungalows, when my city has very few actually anywhere, most houses are 2 or 3 story.

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Most buildings are off without TIN. Please do something asap devs, somebody.

If you can please post an example screenshot. tx

like every autogen building does not represent their real counterparts.

Probably to make it resources friendly as possible.

Well said.

One of my biggest complaints about msfs are the auto gen buildings. They literally look arcade like at times, especially in 2024.

Terrain looks amazing. Buildings and light from/on buildings looks like Atari / arcade.

I’ve noticed a big problem with Autogen buildings is the lack of variation in height, it seems whatever mechanism drives the creation of these buildings is able to discern the shape in plan view, but doesn’t make such a good job of how many storeys are present. Also how individual buildings are depicted varies between sessions. Only recently I was impressed by the very accurate portrayal of the shops and school near my own home, only to notice a few days later the school tis time had a completely different colour roof! My own house is spot on from above but never has the correct wall colour if you get in close, although the wider area looks pretty good with retail parks and the hospital, with the exception of the higher blocks well portrayed.

Looks like something from 10-15 years ago, not 2025.

exactly, you nailed it :laughing:

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In my neighborhood the house archetypes don’t really exist now in 2024, it appears to be blobs of Bing maps. So VFR is objectively worse for me. I stuck with 2020 for VFR based on where I fly.

i wonder why its like that msfs2020 is more accurate. I remember now that they are using somekind of inhouse method Asobo has created for autogen, its obvious that its not working well