Idea for needed real weather system

I wonder, if Asobo/MS has considered renegotiating / amending the Meteoblue contract that would allow for a subscription based 3D weather aystem? Funding should allow for an API 3rd party vendors could license (for a fee of course).

I don’t understand the question. It is a 3D weather system. What needs to be renegotiated or changed?

What would 3rd party vendors offer? What would they license?

Asobo/MS does the integration of data from MeteoBlue. Putting somebody else into the equation would take several years of API writing most likely (given the pace we’ve seen of SDK development so far), and, wow, you want to see problems with slow data/ connection issues as multiple systems are streaming into the stream
 eek!

It’s not a desktop software anymore. Way more complex than what used to be done when they were just supplying cloud textures.

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Asobo has a contract with Metroblue for weather data. It’s very exclusive and one of the reasons why we don’t have any (good) 3rd party weather apps currently. he’s suggesting reneging that contract so that 3rd parties can come in and create their own weather app based on another meteorological data source (NWS, Accuweather, The Weather Channel etc) so that a player of Flight sim may decide whether they want to possible have "more accurate weather services.

But you are otherwise correct. Even if 3rd party weather was feasible from a contractual standpoint there are far too many moving parts to simply “add it in.”

Exactly
 It’s not just the data. There’s a massive system behind the whole thing, integrated all over the place, making it well nigh impossible to integrate with somebody else writing some plugin module. It’s not a plugin, it’s an integrated part of the flight modeling AND streaming code.
They’re getting to the point where they are modeling the atmosphere.

In the old days, it was just triggering “prettier” textures based on weather data. That is long, long past.

The same issues that Seb discussed about keeping things in sync for multi-player interaction come into play here as well. Best to leave that where it is. You’d need a pretty big server / coding team to take over the business from MS.

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Then there’s the issue of that third party going under. This is why all basic IaaS in the sim is under MS Control - Playfab, Azure, XBox Live. Probably some interesting charge back models.we’ll never really get to see or calculate, but that guards against infrastructure failure for a critical sim environment layer.

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REX does this with WeatherForce.

It’s not impossible.

There are issues because they basically have to brute force in but it’s possible.

The weather is much more accurate, includes storms with thunder and lightning.

right but what people want is a 3rd party app that doesn’t require any trickery or brute forcing in order to have “better weather.” Thats the point of the original wishlist item was opening up the weather API to 3rd parties so that they didn’t have to resort to such tactics. I suspect development time as well as support down the road is easier with an API to work with as opposed to creating something entirely from scratch then figure out how to work those with MSFS

Much more accurate? As far as I know it ingests a metar and applies that globally, so you’ll never see weather building along the horizon. The way I see it, no weather mod for any sim in the past (and any for MSFS) comes anywhere close to what MSFS live weather manages to produce.

I’d say keep it fully closed, so that integration with the rest of the sim can be optimal, and let MS/Asobo keep iterating on it. I’m not at all interested in third parties messing with weather.

So no, I don’t think it’s ‘much more accurate’. It will match the metar, because that’s precisely what it is. IRL you’ll often see weather not matching metar, because metar is generally updated once per hour, based on predictions, while real weather is not that predicatable, and updates every second :slight_smile:
Always matching metar is unrealistic by definition.

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I agree. I think people “wishing on a star for 3rd party weather” are living in a past that no longer exists or is possible with the current sim. I think Microsoft and Asobo are very aware of how important weather is and it is in their best interest to keep improving it, for many reasons, including business reasons we aren’t even aware of, and I trust they have a plan to accomplish that over the next 3 years.

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The current weather system is barely existent and needs a huge amount of work but it should be done internally with all the access to everything that’s required to be adjusted. What we currently have is the same ugly popcorn cloud built together to large structures and that needs a rework. The basic principle is there, it used to work very well until some people called for metar injection. You can create a metar from weather but you can’t recreate weather from a metar. That’s the current limitation. If we could get back to the large weather systems that influence each other we could have the greatest weather in flightsim ever.

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For the casual simmer the weather is fine. However, there are more and more serious simmers that fly airliners and require weather radar. Using radar though is impossible due to the 2D construct of the current weather system. This is why the large dev’s won’t even waste their time as there is no way to currently make the radar functional.

there is no ‘2D construct of the current weather system’. The weather is obviously fully 3D.

What’s missing is an API to view that 3D information, which currently simply doesn’t exist.

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I would trust Asobo if they would just come out and explain what their plan is.
-What is their vision?
-Will the aircraft dev’s be able to implement an accurate radar system?
-etc


You can see from the below Discord link that REX (being experts at weather) has reached out and never received a response. Being experts, perhaps REX could advise and provide assistance to speed things along.

" Murray — 05/03/2023 5:46 PM

@Skipper77 @N347DT I know Reed has tried to work and reach out to Asobo several times, with no real response."

As a general rule I’m a very patient individual and don’t usually cause trouble, but the more I learn about flying airliners and always have nice weather above FL250, and see the INOP flag on the weather radar controller, the less patient I become.

Asobo: PLEASE provide your vision for a true weather system.

Thank you

it looks that you’re not looking for a new ‘real weather’ system at all. You just want weather radar to work. There’s a wishlist topic for that already, which already has quite a few votes.

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The issue the aircraft dev’s have is, without a true , or as close (they are calling it 3D) weather system, the radar systems are useless.

and again, the problem is not that MSFS weather system is not 3D, it’s that there is no API to access that information.

Right now, MSFS provides a simplified 2D radar image which third party developers can use if they want. Most don’t want that. The solution would be to create a new API from scratch to access that information, which hasn’t happened yet.
Why? that’s unknown. Could be just that it’s a lot of work, that priorities lie elsewhere for now, or that there are maybe licensing issues with that.

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The fact that all the real 3rd party devs do not use current weather API because it’s ‘awful’ (their words, not mine) is what the OP is asking; this has been a wishlist item for over a year.

Exactly. Well said.

That last sentence is the key point: Weather may be great in the game if you fly over it at 35 000 feet (and through it IFR), but hose of us who fly down in it or below it probably disagree. I do most of my flying VFR in the LA area on PilotEdge. More often than not, I have to turn off live weather because it doesn’t match MeteoBlue (which is supposed to be the game’s data source), and I can’t remain clear of clouds in the areas that the PilotEdge controllers expect me to be able to.

I think what is happening is that the game has just one tool to render clouds - cumulus. There isn’t enough nuance in that one tool to render more complex cloud types and visibilities, so we end up with wonky weather. It might look fine from 10 km up, but it sucks when you’re VFR down low.

VFR is an abbreviation
 R means Rules. There are clear rules for you how far away you have to stay from clouds in a certain airspace and in VFR is’t your responsibility to do that, not the controller’s. If you can’t comply you tell ATC and if necessary and if you’re rated to (which you obviously are in the sim) and your plane is certified for it you may check in for an IFR approach. if not
 go somewhere else.

But yes, the sim in its current form doesn’t really have predictable weather or anything that would come close to “weather”. It needs a lot of work which is terribly overdue but it doesn’t need anyone to inject anything. The whole sim is built to recreate a dynamic world of moving airmass over terrain. To get this done it doesn’t matter if it’s Asobo or Active Sky or Rex or whoever as long as it’s done internally. If necessary they could do it like the do with Working Title and outsource the job but within the MSFS system.