Yeah but we still love you
This post (and this comment about seasons in particular) is completely overlooking the fact that some things are planned but haven’t been picked up yet.
Your assertion that modders can do it better is off the mark. MSFS was intentionally designed for this business model from the start.
I seriously doubt that MS/Asobo have tons of developers drawing salaries and millions in capitol to spend on this one product. I’m guessing the dev team is five or six people, if that. Managers/salespeople don’t count if they don’t also deal with the code.
Microsoft has plenty of capitol and Asobo has about 200 people on salary.
The main sales person/manager has been Jorge throughout.
Who are these developers with a R&D budget of “Hundreds of millions” ??
Roberts Space Industries.
Google “AAA game budgets”. Lowest I’m seeing is around $60 - $80 million. I’m making an assumption that Microsoft has a bigger budget for MSFS in all its iterations, Xbox etc
Who knows?
GTA5 was $500 million, and it supposedly made that back in a couple of days.
I wonder if it was done just 5 or 6 underpaid developers as is being asserted as the total coding team for MSFS
(post deleted by author)
Just stop it. Find some facts.
I’d suggest you use the official French data sources for this type of information:
Revenue | Gross | Net |
---|---|---|
30/SEP/2020 | 17 851 000 € |
4 862 000 € |
30/SEP/2019 | 15 968 000 € |
2 637 000 € |
30/SEP/2018 | 13 727 000 € |
2 848 000 € |
30/SEP/2017 | 10 257 863 € |
918 935 € |
I suggest you teach me French.
So does anyone disagree with the premise that MSFS is a AAA game?
I’ve translated the sheet columns in English and formatted the content to make it clearer!
Their “credits” page is old. It has been updated since SU5…
OneStore\fs-base\legals\Credits_2021_07.md
ASOBO STUDIO
HEAD OF STUDIO
DAVID DEDEINE
SEBASTIAN WLOCH
PRODUCTION
EXECUTIVE PRODUCER
MARTIAL BOSSARD
PRODUCERS
PATRICE CASSIGNARD
JOHN WALSH
VALERIE PETIT
LAURENT GABAS
HELENE HIERE
QUENTIN BRIAND
STEPHAN FROMENT
CAROLINE TRUJILLO
ASSOCIATE PRODUCERS
ANTOINE GUYARD
GUILLAUME FALAISE
ALYZEE ARFEL
JOLAN REYNAUD
LOUIS LE GACQ
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OLIVIER EXPERT
PC VR EXECUTIVE PRODUCER
ANTOINE BEZBORODKO
DESIGN
CREATIVE DIRECTOR
DAVID DEDEINE
GAME DESIGN DIRECTOR
DAMIEN CUZACQ
SYSTEM DESIGNERS
ADAM KEYTE
KYLE KAFKA
STEVE LA MOTTE
LEAD CONTENT DESIGNER
SVEN MESTAS
CONTENT DESIGNERS
JONATHAN DERUY
SEBASTIEN WEMAMA
WASSIM SMATI
PIERRE-HENRI HEURTE
ENEKO ORIO
LEAD AIRCRAFT DESIGNER
MARC SEGUIN
AIRCRAFT SYSTEMS DESIGNERS
FRANCOIS REMBRY
IAN-JOHARI MOHD NASIR
ANTOINE GILLES
MATHIEU PARNOT
LEAD UX DESIGNER
FRANCOIS DACQUIN
SENIOR UX DESIGNER
MELANIE KALADGEW
JUNIOR USER RESEARCHER
CHRISTELLE REBOURG
PROGRAMMING
CHIEF TECHNICAL OFFICER
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##CHIEF INFORMATION SECURITY OFFICER
NICOLAS BOULET
A SKY HIGH THANK YOU to everyone at Asobo Studio and our families for their support throughout the development of this sim.
And BIG BISOUS to all our ASOBO BABIES
31/08/2020
LEXIE CHOTEAU
24/09/2020
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27/12/2020
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ATG
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THANK YOU ALL - THE SKY IS CALLING!
Yes thank you
On the old one, there are a few 100 more on it. For the sake of completeness.
I don’t think that simply attaching mods to the official product would be a good idea. I’m thinking of the tons of posts on this forum that complain about CTDs and nightmare update stories. I don’t use unofficial mods, never have, never will, and I have had, flying every single day, only a single CTD ever, and never even the slightest problems with installing the updates.
Nothing against the modders, they are doing heroic work, but since they are not “official third party mods” they introduce much uncertainty, spaghettifaction of the code, and patchwork. Then you say make the common modder an official modder. Prolly a good idea, but you have to realize that then the speed of production will be slowed down, exactly for the reasons that things need to be integrated and coordinated, documented, etc. Just my 50 cents.