I’ve also been poking at this question for a while, nice to see the thread!
I’ve used a few of the “career” addons, like Neofly, but never really taken to them.
They’re great addons, the “problem” is really me, not the app
I have long experience of open world “make your own career” type sims/games/virtual Worlds, like ED, SecondLife, etc so I’m used to both structured loops and unstructured across a range of contexts.
The issue I have with the whole “Pilot Career” thing is this: why would I want a stressful job in a virtual world that I use to escape the real world?
I’m excluding the use cases for real world training here (mainly procedural/mental/educational, not so much flight realism) which are completely valid but a completely different topic (and set of activities).
So I’d turn this on it’s head and ask, what types of activities can we do that generate fun and excitement that can be sustained over the medium to long term?
How do you do that without making it an “office job”? (yes, anthing can turn into a boring “office job”!).
There’s a few examples of the more “exciting activities” floating around:
. Hype PG’s helicopter rescue/firefighting
. Neofly para/medical++ missions
. General emergency flights
. Skydiving pilot w/ Milviz Porter tablet app
. ??
What sort of skill development curves can be used to add a progression system in order to be able to take on more complex missions, without turning it into a real life slog?
What I’m getting at is how can we make something that strikes a good balance between casual and realistic, arcade vs sim, fun vs hardcore that encourages repeat use?
We also don’t have to make a “career” a full simulation of real life, especially when there’s already so many apps intent on doing that, some quite successfully.
Finding the flow in interesting FUN activity design, is the challenge.
We have an incredible virtual world playground here in MSFS, with a lot of untapped potential.