I do not experience this issue anymore since I started exporting my flight plans directly from
Navigraph into MSFS. Using this method works great for me as it transfers the whole flight plan, including the chosen SID, STAR, and Approach procedure. The only change I make in the MSFS World Screen is to assign gate parking from the drop-down list and not from clicking on a spot on the map. As long as I do things this way I have zero (0) issues; no MSFS flight plan changes, and the plan is flown perfectly. The only issue I’ve seen is that MSFS uses different physical locations for final 5 waypoints in the HOBTT2 STAR, ie., EAGYL, SHURT, FOGER, AND HITTT are physically represented diagonally in a straight line from ENSLL to YURII. This removes the 180* turn from YURII to ROMMM, and replaces it with a more manageable (approximately) 125* turn onto long final. In the past little things like this would drive me bonkers. Now, I just go with it. I’m flying the FBW A32NX dev mod with the custom fbw simulation. I’m not representing third party interests, nor advocating 3rd party solutions. Simply stating what i am doing. Also my methodology my not work for everyone. I would much prefer to see MSFS fixed in this matter than rely upon 3rd party solutions.