That’ll most likely be the motion smoothing/reprojection…
You may find it improves if you give yourself a little more performance overhead by turning down the settings/resolution a touch.
The only other alternative is to disable motion reprojection manually and lock the frame rate to a suitable subdivision of your headset’s refresh rate in Hz (eg 90hz, you could set 30fps for example). You’ll get rid of the reprojection artefacts but will experience a less smooth sim with noticeably more judder on close in objects and when looking to the sides.
MSFS is extremely demanding in VR and even the highest end PC can’t currently run it at a high enough frame rate to avoid the compromise.
The big airliners are currently brutal for VR, personally I don’t even attempt to fly them. Keeping decent frame rates is crucial for decent VR performance and currently the big airliners are big FPS hitters on 2D mode never mind VR. I think we’re all just waiting on these imminent sim optimisations that Asobo seem confident are going to cure most peoples performance issues. Sounds like they’ll help the larger airliners especially.
I have the Asus Strix 3080 OC card and yes preformance more so on the ground is a slug fest to say the least…I so hope these preformance updates for VR come sooner rather than later.
On the wobble issue i had turning off ASW has sorted it.