I'm pretty sure the Quest 2 implementation is bugged

You will be able to do better than that once this bug is fixed. You’re hitting an artificially low framerate limit that is due to this frame-timing glitch, which is preventing anyone using Oculus Link from holding stable framerates at higher values. It also creates scenery microstutters no matter what your framerate is holding (look out the sides of the aircraft at the ground as you’re flying over it… it won’t be a perfectly fluid motion, it will have barely perceptible jerkiness to it. That’s not normal.). With my CV1 Rift, which isn’t impacted by this issue, I can lock it to 45fps with ASW and it runs smooth as butter. X-Plane has been suffering from this exact same issue for a while now too, and it also only affects Link. Hopefully we can get it fixed (I’m not sure whose fault it really is… Nvidia, Oculus, or the apps themselves?)

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