Implement FSR 2.1 or 2.2 to Remove Ghosting issue in FSR 2.0

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Have you disabled/removed all your mods and add-ons?

Yes

Are you using Developer Mode or made changes in it?

No

Brief description of the issue:

FSR 2 in any setting has ghosting issues. 2.1 and 2.2 removes this

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

Any flight with FSR on

PC specs and/or peripheral set up if relevant:

Are you using DX12?

Yes

Are you using DLSS?

No

Are you using the multi monitor feature?

No


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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

Are you using DX12?

Are you using DLSS?

If relevant, provide additional screenshots/video:

Unfortunately, its to late for this by a long haul. I do second this request, however.

me too, please update to latest FSR.

2 Likes

Anyone is trying to force fsr 2.1 recompiling DLSS?
I’ll try this evening the same process we use to enable 2.1 in Cyberpunk

1 Like

I would love to see this…

I’ll try this night to fix this horrible bug

1 Like

Not working :cry:

According to AMD, MSFS is already using FSR 2.1. Therefore I would recommend changing the request to mention FSR 2.2 only.

2 Likes

Yes this sim desperately needs FSR 2.2 even though TAA is still the superior option.

1 Like

You mean this ghosting of fast-moving objects?

Yes, you can see it also taxiing

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I see this ghosting in front of clouds also without FSR, if I am not entirely mistaken, it is due to TAA, which still has some issues to properly anti-alias moving objects in front of clouds (not only in MSFS).

3 Likes

FSR 2.1 is implemented.