It greatly depends on the engine, so only Asobo can answer that.
That said, with the engine today rendering each eye sequentially, it’s likely that it will cost much CPU to go to 4 views. A better approach would be to use instanced rendering.
It greatly depends on the engine, so only Asobo can answer that.
That said, with the engine today rendering each eye sequentially, it’s likely that it will cost much CPU to go to 4 views. A better approach would be to use instanced rendering.