Hello all. I would like some help and I have a bunch of questions about the workflow of exporting an object from blender with a material and getting that material to be visible if MSFS. I have not found a tutorial yet that fully explains how to do this.
Here is what I have tried:
Open Blender with a default cube.
Unwrap the cube.
Apply an image texture to the cube using Materials>Surface>Base Color
Bake it.
Go to the MSFS Material Params and Change the Material Mode from Disabled to MSFS Standard.
Under Texture Maps go to Albedo and Open the Image Texture.
Save the project and export using Extended gltf 2.0
Not sure 5 and 6 are correct or not. It seems like I have to at least do something with MSFS Material Params. Not sure what to do after I Bake, or if Baking is even necessary.
I can get the block to import into MSFS, but it never has the material on it. Also, when I export, I specify …/textures/, but it always puts the png in the same folder as the gltf, bin, and xml file. Therefore, in my MSFS Projects folder under PackageSources>ModelLib folder, I place the png file in that folder instead of in the textures folder. I have tried it both ways.
Also, I try opening the gltf with Windows 3d viewer, and I have seen the texture on the block in that viewer, but sometimes it doesn’t work and I see the bee and it says it can’t open the 3d object. But even when it works in that viewer, it doesn’t work in MSFS.
As you can tell, I am really not sure what I am doing, and any help would be appreciated.
If you want to see your object with its texture by having made the export with the BLENDER2MSFS toolkit under the viewer of windows 10 you must:
either have filled in the field entitled “Textures” by writing in “. \ textures” (this will place a subfolder named textures in the plural in your folder which contains the 3 other files with the extension * .bin, * .gltf and *. xml)
either have filled in the field entitled “Textures” by writing “… \ textures” inside (this will then have the effect of creating the textures folder outside the folder which contains your three previously mentioned files at the same level as your project folder.
!!! IMPORTANT !!! if it is a simple object without several layers under blender, do not check the box titled “batch export lods”. (that’s why it doesn’t create the “textures” folder for you).
Then recover your project folder containing its 3 files + texture folder included or your project folder containing only its 3 files + the parallel folder named texture. Then you have to paste the whole thing in the package folder of your MSFS 2020 SDK by following the video tutorials on the internet.
I put a screenshot of my blender export window with the blender2msfs toolkit, hoping that it will be visible directly on the site otherwise I put it as an attachment. In my case the “textures” folder is inside my “test 1” project folder. On the other hand, to integrate it into the MSFS 2020 simulator, it is preferable to have the project folder and the textures folder in parallel, this will allow you to have all your textures (if several objects to be created) in the same place in your personal package.
Voilà mon souci, j’ai beau regarder les tutos…et le SDK du DA62.
Pas moyen de faire “upload” à ce stade.
Si quelqu’un pouvez mettre le doigt sur mon erreur …