Impossible to put the plane into a spin

Hello,
To put the plane into a spin it is easy.
You reduce the throttle to zero, when you stall left rudder (for example).
The aircraft’s rotation speed should increase.
To recover from the spin, put the stick in neutral, rudder at the opposite, and use a soft resource when you go back on the throttle.
At this point, the aircraft doesn’t engage its rotation, whereas in FS 2020 it did without any problem.
Can you try it yourself?
Thanks

This was explained by jorge quite awhile ago.
The sim is capable to recreate this, but the aircraft licenses prevent this being implemented, along with some failures and crash depiction.

I do believe there are some 3rd party ac that are capable

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Phew, that’s reassuring :slight_smile:

Hi,
Do you remember where Jorge explained it, I have watched several dev notes, but impossible to find it.
Thanks

Here is the answer, i never heard Jorg saying that flight model would have any restriction from any manufacturer…

Its all about crash and visual damages…

Feel free to correct your different post on facebook :wink:
Because now i see a lot of people saying the same thing, and its… wrong.

I just think that Asobo have converted their aircraft to the new sim, with new physics features, and it does have broke spin, or other things…

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I never heard Jorg say anything about MSFS not allowed to model spins. You’ll have to show us the source on that because for spins specifically, I don’t think he ever said this.

MSFS already models stalls, so nothing is stopping MSFS from modelling spins.

MSFS is not allowed to show crash animation and damage to planes because some manufacturers don’t want this. But modeling a spin is not showing crash animation or showing damage to planes.

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Jorg didn’t say MSFS is not allowed to model spins. Would be nice for @ccrbc to link the source of Jorg saying this.

Ok I made a feedback to zendesk showing a spin in FS 2020, and in same condition in FS 2024 the plane not only doesn’t enter a spin, it doesn’t even stall, it just slowly loses altitude.
We’ll see, I hope I’m not the only one to give them this feedback.

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Reviving this topic because I just did an extensive spin awareness training IRL.

It’s not possible to spin a plane like you can in real life in MSFS2024.
I’m not sure if this is a limitation of the current CFD implementation, but if the goal is to make the simulation as realistic as possible, this needs some attention.

IRL, if you yaw the plane over with full rudder, and then immediately pull the stick full back, the plane will enter a spin because it has stalled while it was already rotating to the side. The spin then stabilizes and continues as long as those control inputs are held (full rudder in direction of spin and stick full back). To recover the PARE checklist is done.
Power Idle, Ailerons Neutral, Rudder opposite direction of spin, and Elevator input to break the stall.

You can enter a spin like this at any controlled airspeed below maneuvering speed, at higher than maneuvering speeds you will over-G the aircraft.

In MSFS2024 (and 2020) I cannot enter a spin in this way, for whatever reason the plane stalls but usually the rotation never starts. Sometimes the plane behaves like it’s entering the spin but then suddenly stops spinning (even though I held the pro-spin inputs). Other times the plane behaves as if you were in a slipping stall rather than a skidding stall, which is practically a spin entry maneuver and should cause a spin.

I know not many people might be interested in practicing spins in the sim, but improving this would help to increase the realism in some phases of flight. For example, if IRL you suddenly give full rudder in the same direction of your turn on base to final, you are almost guaranteed to stall spin into the ground. In the sim however, this input will put you in a lazy bank that sort of locks the plane off to the side (sometimes it can roll you inverted, but usually doesn’t enter a real spin).

Anyone else with flying experience notice the same thing? I’m curious if this is something the devs already have on their radar.

FYI, I tested this with the 172, 152, x-cub, savage cub, CAP-4, Cap10, and the J-3 cub addon. They all handled about the same and refuse to enter a spin when using the IRL inputs.

I noticed this with the DC Designs Stearman in MSFS 2020. I had downloaded a Navy manual from the 1940’s that teaches aerobatics and was using it to learn maneuvers in the sim. The wing over and loop went well, but following the steps to spin didn’t work. The steps were cut the power, raise the nose, stall the airplane, stomp on the rudder and keep the nose held back. It just never really entered a spin.

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I remembered a plane that did spin and found it, the Adi S Kitfox Speedster 7. its not perfect but it is the closest I’ve been able to find to real spin

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Yes, I agree. I love aerobatics and find the same. Rudder authority is just not correct when doing certain maneuvers. I’ve tried adjusting to tail heavy CG’s to no avail. max deflection,etc. Great grd response, but lacks luster when airborne. Knife edge flight is most impossible with all. It’ll fall off at any speed after a short distance.Thanks wcc, I’m off to try that Kitfox :smiley:

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Ive only flown it one time in 2024. But I noticed some things not working so I wouldn’t recommend spending money on it yet

Thanks to your post and video I checked on marketplace 2020 and have purchased it on sale at USD 3,99…(the cost of a coffee) Never did a spin before..so I tried it. Went up to 6000fts , entered the spin and recovered…then landed successfully.It was fun…I will do some more trials in the future to master as much as I can…LOL. Thanks a lot.

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The DeHavilland Tiger Moth seems to enter a spin correctly…

Ok, so do we think this is a limitation of the sim or the development of the planes? why does a kitfox from a 3rd party dev spin correctly but the Asobo Extra or Pitts or Cessna or any default(and many 3rd party dev) just flop around. it seems that the physics can allow proper spins

Spins have to be added to the flight model by the developer

Not all aircraft will spin in real life. You can actually create flight-models to spin properly in the sim, but it’s not so easy and may compromise other performance aspects.

But they are all able to depart from controlled flight, fixed wing dependent on altitude will most likely enter a single or multiple axis rotation until enough forward momentum is gained to regain controlled and directional flight.
In FS some products may suffer if spins are induced rather than naturally entered, devs who know what they are doing (usually RL pilots) know how to use the CFD correctly to produce proper results.
Some unfortunately use preset animations for a departure spin from which there is no recovery i.e IFE/HB F14, others just drop vertically from the sky forgoing any departure characteristics

So I found out that the kitfox/freedomfox is now compatible with 2024. I loaded it up and was able to replicate the proper spin entry and recovery with the plane in spins to the left, and it’s actaully pretty realistic. Unfortunately the spin to the right is not realistic, or maybe a IRL kitfox flyer can tell me the plane resists spinning to the right. Anyway, I’ll make a short video showing the inputs and the proper recovery technique.

Interesting to hear that it depends on the plane developer, I would’ve thought that MSFS2024’s improved CFD would allow spins out of the box but it must be some complicated aerodynamics for it to handle.

Edit: was able to get the kitfox in a spin to the right, it just does not like to recover from it once you are in it :joy: